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-Some minor fixes.
So I finally managed to wrap this one up after lazying around for far too long :D
I hope you guys enjoy.
Thanks for the frontpage <3
Killed hundreds of infantry.
Dozens of SWAT and Agents.
A handful of specially trained ninjas.
Brought down a turret.
And a helicopter.
Survives multiple explosions.
Gets up. "Ow. My arm..."
amigo desde que bi el prime tenia esa sensacion que lo arias muy impresionante por mi deberias seguir pero es tu decision epico suerte con tu trabajo
Ever since I first started watching BunnyKill, I have been hooked, and you continue to make it better and better.
It is proof of two things. One, You took an idea that no-one else did, and expanded it. It went from being a Xiao Xiao with bunnies to being something with a story so deep, it has pushed the life of the animation to new heights.
And two, your animating skills are growing. It went from semi choppy movements to every movement is fluid and correct. It proves that time and practice to wonders to improve quality.
And last but not least, I now have a request. Is it possible to, sometime in the near future, see a bunnykill game?
The Words ''Heroes Never Die''
Are very suggestive.
wouldnt it be awesome if in the end he would go "i didnt think you were behind this... RUBY!"
Fernando accepts a difficult mission from a suspicious guy who buys him some yoghurt.
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