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This game has been designed to be under 10KB in filesize, inspired by the original 10KB contest found on Newgrounds. It is pure code.

Players of TREBUCHET will be in control of a single, static trebuchet where they will be safely firing projectiles at distant enemies. The goal of this game is to prevent too many enemies from reaching a friendly village. Players will thus have to manipulate the rotation and power of the trebuchet's projectiles in a top-down perspective. To win the game, the player must survive 5 waves of enemy attacks.

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Pretty Good for a 10KB Game

I'm not a hacker. But I would still think it is difficult to come up with a good game using fewer than 10 KB of code. Given that restriction that you put on yourself, you made a playable game. The concept is not terribly original. I know I've played games with this same strategy before. But you put enough challenge into the controls of the game to keep it playable through five levels. And that was a good cut-off. Anything over five would have made the game feel redundant. Even as it is, there didn't seem to be a huge increase in challenge from one level to the next.

Since you put yourself under the 10 KB restriction, I am not really sure how to offer constructive criticisim. Under such rules you can't have blowaway graphics or sounds. In keeping with the theme of the game, if it were possible to put more variation in the enemies, or bring topography more into play, or give the player a limited amount of shots... those sorts of things would up the challenge.

As is, the game is a solid effort and good demonstration of what can do with such a limiting restriction.

Credits & Info

3.50 / 5.00

Dec 13, 2011
11:29 PM EST
Action - Shooter - Fixed