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A narrative-driven puzzle game, tying narrative into abstract gameplay through visual cues. A young boy and a young girl become friends and fall in love, but their relationship is changed after an encounter with a broken robot in the woods...
Great game just wonderful but i didn't like the sad ending. I like happy endings :3
Kinda depressing though. This game is a Must play.
It's so sad.......yet so beautiful i like how you incorporated the ending
Magnificent. The story was quite touching, I would love to see more work like this! With such a gripping story that really makes you feel for the people (even if its only in minor detail). Even if it shoots you down in the end, it was great!
A Little Haunting
Draknek, your game is beautifully minimalistic and deceptively mind-boggling. At least MY mind is being severely boggled right now. I've enjoyed this game in its many phases, and am glad to see it on Newgrounds. And let me take this moment to thank you for your ongoing work with the Flashpunk code. It has been a boon to me from the beginning, but it just keeps getting better!
With the narration, it gives the player a sense of direction of why they are doing this, and or, to get involved with the story, and being left with only a few words to the story, you get this determination to keep going, hoping there's some happy ending to the story after all these puzzles involved hearts.
Truly a depressing puzzle game, but it's a very good attention grabber.
Demo of a narrative adventure platformer.
Explore the seaside town of Estivale, meet dozens of characters and track down a thief.
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