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A narrative-driven puzzle game, tying narrative into abstract gameplay through visual cues. A young boy and a young girl become friends and fall in love, but their relationship is changed after an encounter with a broken robot in the woods...
I really liked it.
I liked the story. A lot. I'm gonna sneak off for a cigarette now... good game, too.... cheers
That was deep..
Moral of the Story: One should not devote themselves to one thing or another.. but should show love and affection towards all things
Moral #2: Never wish to be more then you already are.. you are perfect in your own way, and dont let anything change it, because you will hurt more people then you think you would.
I suck in this games xD
reminds me of viricide, so sad! T_T
Originality, a good story and a nice and challenging puzzle. But way too simple (even if effective) graphics and repetitive gameplay.
The problem is: Now that you have found a way to make a nice game, you repeat that formula in every level, not even thinking if it may kill the story. Because it killed the story for me. Probably some pictures describing the story would help.
But a nice game.
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