It's hard to play something you made that wasn't in the "Drop Dead" series. It's great that you have such cool transition effects when everything drops down. The best part is probably how they disappear so wonderfully whenever they hit the ground. It's nice to see how there are so many different ways of using these blocks. I have yet to come across a level I find to be particularly hard. I think the best strategy is to use the heaviest ones at first.
The ones with different shapes are a bit hard to work with. The music is also great and sets off a really nice notion of being in a bizarre world. The background plays that up well too. It's nice how everything is just so good looking even if the game is a bit mundane. The sound the music makes makes it seem like a laser is being pointed or something.
Thanks! Yeah, it seems that Drop Deads are our most popular games on the Flash platform, but on the iOS side Perfect Balance takes the lead. Anyway Drop Dead 4 might be our next Flash game or then we might do another one before DD4.