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Color Follower

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Freestyler! 5 Points

Play freestyler mode

How to? 5 Points

Learn how to play this game, dammit

1 to 5 10 Points

Complete levels 1 to 5

11 to 15 10 Points

Complete levels 11 to 15

6 to 10 10 Points

Complete levels 6 to 10

16 to 20 25 Points

Complete levels 16 to 20

21 to 25 50 Points

Complete levels 21 to 25

All 30 100 Points

Complete all 30 levels to beat the game

Author Comments

* DIM THE LIGHTS for greater playing experience *

Hi, NG. I present to you my 28th submission - 'Color Follower'.

In this quite challenging and abstract puzzle/skill game you control the red agent. The blue agent will always follow you. The game is entirely mouse operated. Move around to control the red, click and hold if you want the blue to follow you faster. Take both red and blue to the exits to complete the levels. Red will explode if it touches red, blue will explode if it touches blue.

Can you guide both agents through all 30 levels?

This game will most likely challenge your skills and thinking severely. It's not one of those "click, click, yay I won, I'm amazing!" kind of games. Not recommended to play on a touchpad, use a good old mouse for best results.

Press 'M' if you dare to mute the NG classic 'This way DEMO"

Completing one level unlocks the next two levels. Even if you get stuck on one level you can skip it, make progress and come back to beat it later.

Please enjoy, thanks for playing and see you soon with another game!

- Hristo Atanasov (RatherRandom)

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It lagged pretty badly on browser, but worked fine using NG player. The anti-right-click protection doesn't work sometimes when it lags, and you can skip through walls after holding and letting go of the left mouse button. You can also move your cursor out of the window and then jump to any position on any version. Every level possible on NG player, but at least level 27 and possibly more are impossible with the lag.

RatherRandomReality responds:

Thank you for your review. When the game was originally released in 2011 it worked like clockwork, no lag at all and it was like that for good solid few years after that. And it was specifically made to not allow any cheating. I'm aware it lags terribly now and it makes it almost unplayable and not fun. And sadly I don't know exactly why. Probably browser issues. I lack the motivation to look into it and potentially fix it at the moment as I consider it a finished project. Thank you for spending time and energy trying to play my old lagging game. Check out my other stuff if you want, it will be more playable hopefully.

Before I forget, you do have to replay the game again and go to the map screen after having beaten all 30 stages before it'll award the medal. Not intuitively obvious as one would expect you earn the medal upon completing that 30th stage.

A nice little cute quick puzzle game.

FYI, if you move fast enough, because of the discontinuous way it decides on your mouse cursor's position, you can tunnel through barriers. It's how I got the 2nd place score after playing this for probably half an hour total. I'm sure I could have easily lifted my score a bit higher than where I got it up to by revisiting some of the levels (especially a few of them that I left sub-optimal just because I was glad to be done with them), but I didn't think I could quite shave enough time off the various levels to get my score past 10k and to the first place slot without a LOT of pain and misery and suffering, so I'll graciously accept 2nd place on this one (but I'm still the best on Pause Ahead and no one's ever beating my speedrun on that). I did this with a frickin' TOUCHPAD and not a proper mouse after all so I think my performance is nothing to balk at.

So you might consider such things as that when making programming for things such as this in the future, because it makes the solutions for some of the puzzles a bit easy and cheesy, to win them drastically faster and in super-easy ways that you weren't intending. Call it cheating if you want, but I feel I operated within the rules. I just moved too quickly for it to detect that I passed through a red barrier, and if that's the way the game behaves, exploiting it is fair game IMHO. Naturally there was no way to make the blue thing move fast enough to pass through blue barriers, of course, so there were still some considerations to the strategy of the game that were like its original intent even when playing like this, but it's interesting how it actually makes each level a completely different sort of game when it is played in this way.

RatherRandomReality responds:

Congrats on getting first place on the highscore rankings, a great achievement I have to say.

A very good game, fun and original. Unlike some of your games that start hard already this game starts easy and then gradually becomes harder which is how it is supposed to be.

I only give 4 stars and not 5 because there is no story and characters are plain octagons of color and have no personality. I understand it is kinda superfluous to ask for a puzzle game, but still it is what made the difference from good to perfect for me.