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Legend of the Void

rated 4.42 / 5 stars
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Adventure - RPG

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Credits & Info

Dec 5, 2011 | 2:43 PM EST

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Author Comments

MAJOR UPDATE: Combat/balance totally revamped. Mid and endgame are much more challenging now! 4 difficulty settings (in options)

CHANGE LOG: m/forums/showthread.php?t =119

FULL MAP: m/forums/showthread.php?t =261

This game was programmed 100% by 1 guy (me!) and it's huge so I'm sure there are some bugs I've missed. Please submit reports or visit m to post them on the official forum!
IMPORTANT: If you experience a game breaking bug during loading, between maps, or during the intro please go to my website and follow the instructions if you have time: m/forums/showthread.php?t =97
Known issues that are being worked on: Equipment bonuses not showing in inventory (they do work in combat!), Manual saving, Quest items not disappearing... I am working on fixing them as fast as I can!
SAVING ISSUES: Go to the following link and make sure you have 100kb chosen and both check boxes checked- /support/documentation/en /flashplayer/help/setting s_manager03.html


Explore like Diablo, combat like Sonny! Mouse only + keyboard hotkeys.
RUNNING ADDED: Press R to toggle
If you click and hold the mouse you will keep moving towards it!
To REDISTRIBUTE your attributes/skills, click the R icon in the character screen!
QUIT a fight in the Options menu!



Rated 5 / 5 stars

Great game

But i have a few nitpicks. The weapons and armor never really seemed to make a difference, my characters got stronger after leveling, but changing swords or armor seemed to do next to nothing. Nother small thing, is for your next release you should be able to navigate by clicking the mini map, a very small complaint.

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Rated 4.5 / 5 stars

cant beat lengendary

i start thinking whether it's possible or not

and more keyboard support could be great, say, WASD for movement and for selecting target in battle


Rated 5 / 5 stars

Good game, I like it.

It is a... kind of well balanced rpg. I like that you adventure to fight the main villians, which don't respawn. However, that is an issue. Enemies don't respawn so you can't keep fighting them. It forces you along the main story... or side quests. I would enjooy it if there were different companions for each class, along with a different storyline. Although, the rouge seems kind of at an advantage, you know, with two different weapons. I would enjoy it if each class could use 3 or four different weapons, but one or two weapons suffered from penalties. For example:

Warrior: Sword, Axe, Bow. Trained: Axe and Sword, bow suffers 50% damage

Mage: Staff, Tomes of Necron, Tomes of Anima. Trained: Tomes of Necron and staff, Tomes of Anima suffer 50% damage penalty.

Rouge: Dagger, Bow, Explosives. Trained: Bow and Explosives, daggers suffer 50% damage penalty.

It would be great if a system like this, or similar to this is included in the next chapter.

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Rated 5 / 5 stars

wow! cool

I love the music, the control system and the combat engine! The animation in this game rules! I really like the art work! I also like the fact that each class is unique in every way! There's really nothing at all to NOT like about this game! Awesome job!

10 hacked, slashed, and bloodied cultists out of 10!

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Rated 5 / 5 stars

Now this...

THIS, is a true game :D Every little piece in this game is completly perfect. Ok, maybe not PERFECT but, nearly :) U get what I mean

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