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They're Chasing Me

rated 2.92 / 5 stars
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Credits & Info

Dec 5, 2011 | 12:57 AM EST

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Author Comments

Instructions: Use WASD or ARROWS to move, Space to go into trip mode and mouse to move around objects while in trip mode.

This game was made for game jam made by :

Julian Wilton (c0rupt3d) - Artist
Cesar Soto (Xionico) - Artist
Joseph Feliciano (dj-jo) - Composer

The Programmer for this game was " to busy" So Me c0rupt3d who cant program had to program this game, With no assets or help from the actual programmer. So please excuse any bugs I will try fix most of them.

EDIT: Allready fixed lots of bugs I know theres still alot left ;)



Rated 5 / 5 stars

IN my opinion

the glitches add to the atmosphere of the game


Rated 2 / 5 stars

I broke the game

I really like the idea, but i somehow created a magic portal to the nearest death trap.
And i don't feel like refreshing.

coruptedGames responds:

Nice (:<


Rated 2.5 / 5 stars

Familar Snail?

Interesting concept, but everything was very jumpy. I couldn't get through too much of the game before I got a headache from being in one place and then suddenly I was halfway across the level.

Also, that snail looks exactly like the waving snail from Adventure Time. Pretty sure that's where you got that. So, there's that too.

coruptedGames responds:

Yaya adventure time (:! ( But why do you say it as a bad thing )


Rated 2.5 / 5 stars

Creative concept, but the execution needs work

I'll start out by saying that I quite like the concept you're going for. Additionally, the graphics are creative, and the animation is extremely well-done.

As for the negatives, I can't say much beyond what's already been stated. The collision detection is frustrating, as well as the fact that jumping is a chore in and of itself. More than once I tried to jump onto a platform and spawned into a rainbow pool. Great concept, but the game itself needs to undergo a lot of work/fixes before it's playable!

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Rated 2.5 / 5 stars

A seasoned tripper considers...

I read some reviews and wanted to consider, what "trippiness" does the game really embody. I didn't have to play long to feel that halting stop of time, mainly due to the way the music builds before abruptly stop... ping . I play a bit more...

The poor collision detection and jolting physical response reminds me of some less pleasant side effects... perhaps not intentional? :P

The spirit of the game though, of imagination and will influencing your environment... is appreciated.

Can't say I actually played far to get that, I think, since I obviously take this faaarrr too seriously, the caricature of your character kind of turned me off. The silliness. If you want to capture the "trip", which is most certainly an inspiration for many games, capture the essence of pure innocent discovery crossed with a dash of shear debilitating terror... bugs and shakey mechanics can probably be forgiven in that mix - they might even be considered intentional!

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