Good Gameplay/Story, certain puzzles kinda vague
I really like the art and animation, especially Cadence on the start menu and the snow effect throughout the game, plus both endings. The music was very suiting too. The "evolve, interact, destroy" options were a good idea, felt they were perfect for this game. I also like the little sound when you select credits on the main menu.
However, some parts were annoying. When you head left to meet the "312" guy, if you don't jump left and miss, you fall down and have to evolve all those plants again. I understand if you destroy the tree you'll need to reset it, but I feel that the plants on the cavern walls could have stayed grown. The sound cave was a fun experience, but I wish the guy could have mentioned, "I wonder where that sound is coming?" sooner. A bug I noticed when trying to play for the second ending right after getting the first was the screen turns gray and nothing loads. It was fixed with a refresh of the page, but I think something like that is worth mentioning.
I'd give it 8.5 if I could, but its still short of a nine for me. I think a longer story would be good, but the overall art, music and game-play was fun and made me want to see the second ending. I think its the best game of NG game jam 6!
I got the "good" ending, if you can call it that. I do have to say, though, this was a truly amazing game.
There's a rough yet radiant diamond here, but one that's also unfortunately more than a little flawed. The idea is thoughtful and interesting; the visuals, music, and sound effects are aesthetically pleasing; and yet there are a lot of glitches that mar the gameplay from start to finish.
Controls are simple, if not a bit awkward...rather like the bizarre story, I suppose. I managed to find more than a few glitches, though; some completely by accident, and others by channeling the innate beta tester within. I managed to vanish outside the scenery a total of twice--once by simply hopping up the mountain at the beginning (whoops!), and again at an area where apparently backtracking is simply not allowed (hint: there's a building and possibly a statue or two). On one of my playthroughs, it was impossible to proceed due to the necessary audio clues not functioning properly and remaining at maximum volume regardless of location. Also, though I played the game multiple times, I never earned either of the two medals. Bummer.
Overall, the game was good, but not great...which it could have been. It's a simple case of something amazing being damaged by less-than-stellar execution, but that's hard to avoid when dealing with such a tight deadline. Thanks for the interesting experience, RedHarvest and Co.
I ran into a bug (Although it could have been avoided!!!). At the room previous to the 3,1,2 girl, I accidentally evolved the tree while I was in the small cavern, getting me stuck. I suggest making the trees passable (reminds me of pokemon, but I digress).
Looks good though, but I haven't played the full game sadly.
good game, one minor bug. In the level right after you complete the music puzzle with the statue. there is two paths, one when you come from and another directly underneath it. Well i walked along that path and I could not walk back. had to restart the game.
Best to check that out asap.