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A particle system and gravity simulator. This is further improved, not a double repost.
You MUST read the help page before rating this!
DO NOT give a low rating just because you can't understand it.

Enter the following settings in for a good example:

First click on gravity vortexes
Check all the boxes
set the top X to 180, set the bottom X to 510
set the top Y to 200, set the bottom Y to 410
leave the rest of the settings the way they first were.

Next click the particle system button
the settings there should bet set already to this:
Follow Mouse: (checked)
Colors: Random : (checked)
Size: 5
X speed: 3
Y speed: -3
X position: (n/a)
Y position: (n/a)
Fade Speed: 0.01
Number of Particles: 1000
Gravity: 0 to 1

Next, just click the green start button, and move the mouse around the screen.

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its a good game with a good idea just a little complicated other than that great job

Kinda cool

Keep it up, I love the options and the experience, but make it a little more understandable next time, keep up the good work man


ok its good and everything, only a bit hard to understand at first

PHENE responds:

Wow. You are the fist person to NOT give it a bad rating because it's hard to understand at first.


Doesn't work

I tried a couple times, nothing happened. This is still broken.

PHENE responds:

read the help page

Not bad but could be easily better

It is kind of great to see someone make something unusual with some effort. There are just a few tips on what could have been changed that I would've given more points for.

- The HELP section's font is too small and WORDY. No I don't want to read a lengthy manual to use this (and I didn't read it, it was easy to figure out how to use it). Keep help simple.
- make the "will follow mouse" popup fade so that the XY position menus can still be used AFTER checking 'follow mouse'.

- if follow mouse is not clicked, use XY positioning for preview
- include gravity vortex on the preview, or at least the position even if not the trajectory, although having both would be even better.