What was perfect:
The artwork was amazing
The storyline was interesting
The combat system and difficulty level was great.
What wasn't perfect:
I guess this game follows the "A great offense is a great defense" because I really wanted a block when I was just getting established with the controls and strategic fighting vs each new type of mob.
This should have got the top spot, splendid graphics, splendid gameplay, awesome techniques. Nothing compares!
its okay sort of dry...
cool game concept, love samurais and the adventure. The levels at times were kind of annoying. The parts where your jumping back and forth on walls was the part I' m referring to as dry as fuck. lol. Like an old woman's vagina.
this really looks live red moon, awesome!
too bad is short
It was a pretty great game. The music was good, the combo idea worked well, and you've perfected the aesthetic in this series.
You could have had more minibosses though. Just one near the end didn't feel like enough.
Also, versus the final boss on normal mode, you don't tell us that we control Vandheer Lorde. The thing is, if the bad guy is to the right, your first instinct is to go right. So for the first few tries, I assumed that he was just running away from me. I didn't realize he was being controlled by me.