Bullet Audyssey

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It's Over 9000!!!! 5 Points

Deal at least 9000 damage in a single attack.

Planet Marcury 5 Points

Free the planet Marcury from the Euphony gods.

Planet Sars 5 Points

Free the planet Sars from the Euphony gods

Rated E for Everything 5 Points

Visit our sponsor by clicking on one of the in-game links.

OVERCHARGED!!! 10 Points

Reach a max overcharge combo.

Planet Jupitupe 10 Points

Free the planet Jupitupe from the Euphony gods.

Planet Narpdarp 10 Points

Free the planet Narpdarp from the Euphony gods.

Planet Satamalat 10 Points

Free the planet Satamalat from the Euphony gods.

Disco Fever! 25 Points

Unlock the Audyssey Jukebox

Maximum Power 25 Points

Reach the maximum level.

Planet Penos 25 Points

Free the planet Penos from the Euphony gods.

Planet Plutoo 25 Points

Free the planet Plutoo from the Euphony gods.

Save your Home Planet 25 Points

Free your home planet, Qweezleqwozzle, from the Euphony gods.

The Malky Way 25 Points

Free the Malky Way from the Euphony gods.

Yellow Brick Road 25 Points

Achieve 12 gold runs (beating a stage with no lives lost).

Protecting Qweezleqwozzle from the Scum of the Universe 50 Points

Beat every stage in the game (including credits).

Crown of the Euphony Gods 100 Points

Get a gold run on every single stage in the game (including credits).

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

A call to all our fans! Our latest game has been announced!

Our newest game is called Rogue Legacy, a procedurally-generated Castlevania with an in-depth heritage system. super proud of it, but right now we need your help to get it on Steam.

If enjoyed the games made in the past, it would mean the world to us if you could visit the page below, and give us a vote on Greenlight.

http://steamcommunity.com /sharedfiles/filedetails/


Your galaxy has been invaded by melodic celestial bodies, and you've been tasked to save it. Bullet Audyssey is a rhythm-based shoot 'em up where you must "Survive the Beat." Absorb enemy bullets and fire it back at them, slow down time, upgrade your ship and level up.

We wanted to try something new using music as a template for the game mechanics. Many thanks to the incredible musicians on NG, where we got more than 85% of our music.

We hope you guys enjoy it!

Quick Controls Explanation:
- WASD, arrow keys, or numpad to move.
- Z, comma (for WASD) or SPACEBAR to shoot.
- X, period (for WASD) or SHIFT to slow time down.

Many apologies for the long loading time (it's a music game after all). Make sure to try out the tutorial while you wait!



awesome man! but you can change the controls for mouse in player 1!(its terrible play with arrows)

I Love this game! This game gave me such joy when I played it for the first time and it still does to this day

Great beats, great game

Well before I understood that the beat actually controls the attack style, I quickly figured out that a pretty calm intro followed by a brief pause meant the real shit was about to go down. The game and the music deliver perfectly in-sync, and the music is pretty nice original stuff. Lovely upgrade system- all seven of the upgradable stats fit neatly together, though I especially like the rationing of ships. I had to set -2 as a hard limit for myself for how bad I can afford to do in any level, then drive that number down in previous stages after I'd accumulated enough skill and power in order to proceed late-game. I love the difficulty curve as well as how fun it is to go trounce earlier levels that gave me hell when I was half as strong.

I actually thought it was too hard (yet fortunately quite addicting) at first. And it would've been if not for two very important factors/tips for those who've never played the game:
1. Don't shoot for gold with every new level. In fact don't shoot for gold with any new level. You're supposed to get that by going back after you've leveled up enough. Which will occur with the natural flow of the game.
2. YOUR HITBOX IS ONE PIXEL. See the white dot in the middle of each ship you get? That's your hitbox. So long as an object doesn't touch that one pixel, you'll be all right. And you can fly right through the speakers. This only dawned on me during the credits, wherein I figured out I couldn't not take five punches from it if I couldn't slip between the letters.

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rete i love dubstep


Great music and concept! I'm not very good, but I keep playing. I appreciate that even though I have to keep playing a level over and over again :X that there's a separate leveling bar that gives me an edge to help me win with subsequent tries.

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Credits & Info

4.43 / 5.00

Nov 23, 2011
6:14 PM EST
Action - Shooter - Vertical Flight
  • Frontpaged December 5, 2011
  • Daily Feature November 24, 2011
  • Weekly 4th Place November 30, 2011