I got eaten by a dead crocodile.
That kind of sums up my experience. This game has a lot of potential, but there are soooo many bugs, especially strange ways to die. This game just needed an extra week or so of play-testing, and it could have been great.
The controls were a bit tricky...
It was a great concept, would've been fun to play except for a few "mistakes"...
First, Do fish really bounce that hard on land? If so, God might have seen that it was good. But not me.
Second, those passages that instantly "teleports" you to the other side, it all seemed senseless... You could just swim over to the other side without losing momentum and time.
And lastly, does clicking give you a "boost"? If so, please, tone it down. I bet if you maxed the tail upgrade, you could jump from one edge of the screen to another. It's IMBA.
It could've been a great game, really. just not today, maybe...
entertaining.... for a while
it's kinda annoying when u cant remember wad's the objective for each episode.
would be better if there was a story line or some guide or indicator of the targets of the objective.
movement for the fishes glithcy. why cant we eat the crocs? if we can wound it? why not eat it?
level objectif: sink at least two ships..... not a single ship in view...
A sad & glitchy game
This game has multiple faults. As many have said, it's nearly impossible to beat any "kill X humans" levels, as the humans simply move into the island & stay there pretty much the entire level. It's also very glitchy, from jerky controls, bouncing off the land, & insanely fast fish that somehow manage to escape a swarm of piranhas even when the swarm completely surrounds them. However, the most frustrating glitch is the fact that the alligator can still kill your piranha even after it itself has been killed. Not to mention that when the tips come up, it says to avoid sharks, not alligators. Finally I'd like to offer a suggestion in case of a future version. Maybe add a sandbox mode, where no objective need to be met, nor is there a time limit.