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Bloom Defender

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Evil showdown 25 Points

Collect the last 2 gold medals in the secret level.

Guardian 25 Points

Save the Sunny Woods from its evil presence.

Honorable 50 Points

Collect at least 18 gold medals.

Protector 50 Points

Save the Snowy Woods from its evil presence.

Defender 100 Points

Save the Gloomy Woods from its evil presence.

Flawless 100 Points

Collect at least 36 gold medals.

Author Comments

Grow unique defensive trees along the paths leading to the Mother Tree to protect it from elemental spirits.

Be strategic and cast powerful spells to weaken the elemental spirits and affect their behavior.

You must purge them before they reach the Mother Tree!

Get the soundtrack here: http://bit.ly/txuMY5

Discuss tips and tricks on our juicy forum!
http://juicybeast.com/for um/index.php?board=5.0

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the sounds here is great! But the Gloomy Woods Song is spooky even my spirit is almost out of my body & my heart beat is as fast as a rabbit! 4 stars

Fun and cute game.

This is one of the coolest Movie types I have seen on here in a long while, This gave off a really stylistic tone to it. I appreciate the literally cool world you made here in this one.and just made it an interesting flash experience. Game didnt take long to load even though it was high in size, but as soon as the game started i soon forgot all about that as it was cute and fun, more cute then anything though, the award was also well deserving so nice job and efforts there. Now as i play the game, it gets fun, and i can really get into it so it does get "ADDICTIVE" the game has some "FRESH" graphics fitting sounds and music and an overall fun game all around pretty solid, maybe as some sort of improvment you could make the maps get bigger and better. another thing would be when you die that you should beable to start from your progressed area aswell, but anyways good game here. You have presented a Tastefully well done piece here, and i wouldnt want to see that quality Diminish into the portal, so some slight changes could happen, but on my ending notes i would like to take a moment and say you have impressed me with this submission,

So with change comes some frustration, but with a bit of change you may find some new ideas, So give change a chance, here are some basic and even maybe some new changes that will bring some nifty results. Larger maps would be one way of improving on this, You should also make it so that you can continue from the last spot left off.

"People are giving slightly lower scores because they find out how many levels there are, and I don't understand. Don't you want a lot of levels? More levels equals more gameplay. Anyway, great game overall."
the game looks interresting, but not even the "hard" levels are challenging
it gets boring incredibly fast because it's the same all the time and the levels are way too easy (ten lives, magic and weak enemy)
i'd recommend the game, if you'd take out the "normal" levels or make all the levels available from the start, cuz my friend would laugh at me, if i showed them this easy-peasy game which takes hours, and hours, and hours to finish
and there's one more thing: please make the game show us how many/much hp/atk/speed/range each unit/tower has. i only realised hours into the game, that the standard tower is basically the strongest compared to its price. the pink is slow and you cant put it everywhere, since you're paying for its huge range, the orange is basically the most useless (to me) because of speed/atk, teal tower is only strong on some points and the purple has almost no attack or range. i still use teal and purple quite a lot, but after the important spots are full, i tend to spam the green ones. not very difficult algorythm to win perfectly on any level, isn't it?
all in all only 3 stars because the game is good (would be like 4.5 stars), but it's a pain in the arsehole

this is awsome dude

A decent game, with a nice elemental system. However the 3rd boss is not very good at all, hitting the correct elements constantly and only broke his shell when he already reached the end. Ruined at the end for what could have been a fully decent game.