This was mostly good. I thought you would have to move your soldiers upward to advance. It probably works better this way. I liked how it was pretty easy to understand. I don't know why they had blue hair. This wasn't anime like.
You had some pretty interesting weapons to choose from. Those are some pretty big pills. Those guys obviously need it. I really notice the music in all of these games. They really do set the atmosphere up.
Lots of potential to be a great game. Liking the upgrades and the concept but my game froze after the second stage argh.
i like it and i dont like it its really like really boring just keep clicking on the water and ammo and pills then the soldiers its soooo annoying
Okay you've got a good base here, but there are some things it needs... it needs a fast forward button if you want people to play it for more than 10 minutes, it needs less repetition, nobody wants to be frantically clicking on waters and pills and soldiers all the time, although this gives the player something to do, it would be better if the player had a small turret, it could have shitty damage or whatever but that would be better in my mind than the constant clicking, I haven't found many glitches aside from the first level one, and I think this game could be pretty good if you work with it for a while longer, however as it stands currently, while it is on the higher quality end of games i.e. not being crap, it isn't one of the games that I would be willing to devout much time to. I hope you read and take into account this review.
Didn't have either of the problems listed
Just a different "flavor" of plants vs zombies (which wasn't particularly original either). But originality isn't everything... look at WoW.
I like the "double click" spam feature. Quite handy.
OTOH, some hot-keys would be nice for water/ammo/health/etc... even if all it did was put the Requested Thing in your hand.
I couldn't find where my current money was displayed. Quite frustrating not knowing if I can deploy something or not.