This game came across as really simple, but I still enjoyed it. I think it's probably because it works well with its simplicity. Well, I guess that description's kind of self explanatory. I really did love the music in this. It was nice and mysterious. It was indeed about adaptation.
It did seem too easy sometimes. I guess if I made my square larger I'd get more points. I guess I just wasn't motivated to do that. At least I could get pretty far. I got few points though.
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WARNING - you may be addicted to this ;-)
Not a real warning of course, I just wanna let you know that this game has way more to offer then you may notice at the first view.
You have to stay focused all the time, watch your speed, watch your size, watch your movement - whoops, a wall! >crash<
So may flashgames nowadays concentrade only on the looks and don't care much for the gameplay. Well, this one here is the opposite!
There's not much animation (the only reason why I didn't give 10 points btw), but the game itself is so simple to learn and yet hard to handle - it's a true challenge!
The music-score of this game is outstanding for me, sounds as if John Carpenter himself composed it!
We played a post-apocalyptic Pen-and-Paper-RPG the other day and I actually let the PC run in the background with this song playing - fits perfect for the atmosphere I wanted to create!
Please give Adapt1 a try, it's worth your time. Thx for creating & upping this, NoLanLabs!
Took a while for me to learn what the percentiles were but when I did, I actually got out of the hundreds. Great concept, and also the music fit the theme. Reminded me somehow of paper mario's ICE Level
I was quite surprised and impressed by this game. For how simple it is, it has quite the addictive factor and high replay value. It feels like a "perception check" type game as you have to judge where the box is lined up and hope you don't hit a wall. The only thing I questioned was what exactly the percentages were. For example, I went through a wall at a speed of 5 and almost fit it perfectly but only had a percentage rating of 85% or so. I would assume the percent is how much of the space between the walls was filled, but is it also factoring in the speed at which you're moving?
Overall, great game. It's simple enough to quickly understand yet doesn't get drull and monotonous quickly. And I had no problem with the controls being the arrow keys instead of the WASD setup...some people just need to learn to "Adapt"
Thank you for the kind words. Honestly I don't understand why the percentages are off either; I threw this together in one day and Flash was acting a little weird. At least they're fairly consistent.