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GH: Halloween Edition

rated 3.33 / 5 stars
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Adventure - RPG

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Credits & Info

Nov 6, 2011 | 10:07 PM EST

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Author Comments

A late Halloween idea. I still think its a good enough submission without it being the season for it. Our Girl capturing heroe finds their town under a dark spell and the villagers and captures have become creatures of the night. The heroe must go forth and battle them to restore the victims. At its root its a rock/paper/scissor game so some the game comes down to luck, however there is also mini games to switch it up a bit.

Obviously this was meant to be a Halloween submission. It started as a small simple idea but it kept growing itself. Due to program delays and laziness I didn't finish in time for Halloween. Once I realized it was too late I decided to put more detail into it. this was going to be the first submission where I introduce the female guide that aides you in your mission but couldn't get an artist to finish her portrait yet. I hope you enjoy it, and appreciate the details I put into it, large and minor ones.



Rated 5 / 5 stars

It was a pretty good game. Easy to understand but still able to mix up the old rock-paper-scissors mechanics. Perhaps you should include this system in an event or 2 if you ever complete the fire/water versions of GH?

But that's besides the point. That Season of Sakura song at the end won my heart. That game's a part of my childhood

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Rated 4.5 / 5 stars

Pretty good

This definitely has some potential, and I am looking forward to see the Adult version of it. Only thing that I can think of improving on is that some of the enemy's attack animations were a little long, but other than that, I think you have done a great job. I can't wait until you get your next submission done, as I have really enjoyed your other Girl Hunter games.

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Rated 5 / 5 stars

It was Alright

You should work on the battle just a bit more and maybe you could add it to Fire and water but over all it was nice also the 120 smash is a bit much my arm is cramping and i can only get to like 109/117 but with the time you did have to make this it was good over all

KronosynVision responds:

What would you most like to see changed in the combat? To easy? I know it,mostly comes down to luck due to its nature. But I had some changes in mind. Thought of lowering Cast cooldown to 1 turn. Im going to see if I cann set it up so enemy wont use same attack type twice in a row. And lastly make certain enemies more likely to use a certain attack type. Let me know what you think of these ideas and any other feedback if you can. Thanx for review


Rated 4.5 / 5 stars

Liked it but seemed uneven.

The combat system is simple but amusing; nice to see some variety in the form of the varying cool down periods of each option. The only thing that tweaked me a bit, was the enemy did not have the same restrictions. While this added a little more challenge to the game was frustrating when enemy can cast 3 times in a row while player can only cast once every 3rd turn. It took trying to predict the opponent out of the equation and made it more luck than thought.