Good, good game. Played lots of tower defense so far, and I like that the three classes provide good differences. Simple, but challenging, is a great mix to have. Upgrade system is cool. Only thing is it's a bit slow on low graphics, and really slow on best graphics, for me.
Could use a x4 speed.
Warriors were pretty much the best for most of the game, but then they couldn't be healed unless upgrading, so that's interesting. Still, b4 stage 11 they're really all you need.
I found water mages useful starting at stage 11. By having one or two highly levelled, they gave good aoe, without dying like the warrior aoe, since they're ranged and don't take damage (or, not often). So the reliable aoe was good.
bowmen have like no purpose before job advancing though, right? Or am I missing something? And it doesn't seem like there's much of a difference with their two job advances, since it's just a little difference in manner of dishing out 1v1 dps and they never really move from a support role anyways, so for support 1v1 dps it isn't really important on the timing of the damage right?
i dont see how a level 16 staff can only gen. 5 mana i mean enemies are coming like crazy & its hard to upgrade & cast spells with low mana when u got 3 or 4 monsters attacking ur baracks
A fun jaunt through a side-scrolling tower defense
When you play this game you won't find the usual path based tower defense. Instead the dynamic works with varying levels of height. Though apart from that this game uses the same basic principles found in the tower defense genre.
Regardless of whether or not this game adds anything to the genre it is still worth playing. The overall style in which the characters are drawn is... well 'adorable'. The gameplay offers a decent challenge for any fan of TD games. And the music, although not greatly varied, flows wonderfully into gameplay.
This game is definitely worth your time.
Thank you for the review. :)
rly great game for the type of game it is one of the best ive seen or played
Thank you very much. I'm glad you like it. :)
Really loving this.
Played this yesterday on another site. Fire Mages seem to be pretty overpowered compared to Water Mages (faster, more damage, same cost), or even the archer classes.
Though, I'm at an impasse on level 28. I'm finding the explosive carts are too difficult for me to kill or slow down. Placing barracks in their path takes too long that they destroy one and another gets to the next barrack in line, or archers attack everything but the cart, or the swordsmen take too long to get back in formation.
Otherwise. Loving the game, just balancing issues, and that it seems like you need to sometimes double click to place a unit down.
Thank you for your comment. :)
I'll keep trying to do some balancing on the characters stats.
Anyway, I find water mage quite useful when you encountered too many enemies in the screen. It can attack the entire enemy in one line. I usually put water mage in the ground level of the tower.