First, it's a good concept. I like the idea and it's interesting. But the graphics are too simplistic, the music is annoying and repetitive, and it's much too easy. I was able to easily complete many of the levels with fewer towers than were provided, and I could complete most of the levels on the first try. This needs to be harder--if someone as stupid as me can finish it this easily, it must be a breeze.
Great concept, too gentle on execution
This is a pretty original concept for a game, but like everyone and their dog, and their dog's chew toy, have been saying, it is way too easy to solve for virtually all of the levels. All you need to succeed is a basic knowledge of "Line of Sight" and you're golden! The levels seem designed with this in mind, but they are just too damn easy. I give it an 8 for concept, the -2 being for lack of A-game on the level design.
In short: Great Idea, softie execution.
I like what Huntermeign suggested. you should use trees and buildings, like with the trees, maybe the signal is fuzzy so that would have to make the player make the signals overlap to create a stronger signal. Also I don't know if there was a restart the level button or what, but I kept having to go to the main menu and choose the level to restart it. I like this concept, pretty cool game!
I liked it.
I think it's a good base mechanic but it's a little too simple. I would've liked for more problems to have been introduced later on. I feel like this mechanic would work better in a game with more strategy than as a straight puzzler but as is, it's a solid game. Perhaps in the sequel?
Thanks for making this!
and a bug
since it's too easy, you dont end a level by reaching 97% instantly, you end a level when you use up all the stations and reach 97%