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Duty Hill

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Dont run to the hills 5 Points

Fought 100 soldiers

HeadShooter 5 Points

100 headshots

All the armory 10 Points

Got all weapons

Dont run to the hills II 10 Points

Fought 200 soldiers

Dont run to the hills III 25 Points

Fought 500 soldiers

HeadShot Pro 25 Points

300 headshots

HeadShot Master 50 Points

600 headshots. Because practice makes perfection.

The last standing 50 Points

Finished the game. Congratulations!

Author Comments

You are the last soldier in your last position to defend. Upgrade your weapons wisely, and buy 4 weapons with unique strengths.
Better scores are awarded for earlier kills. Better money prizes are awarded by accuracy bonuses.

Due to requests, the "r" key reloads the weapon too.
The game difficulty is more balanced. And a score bonus is given for a harder game.


It just needs a better sequel

More Weapons, Perks, Levels, and Hell, even backup support. I really liked it, but it was too short IMO. Nevertheless great job. =)

People find this review helpful!

Pretty good

It was a pretty good game overall, but i went through the game with tons of extra cash, and nothing to spend it on. I used the sniper rifle the whole game, in my oppinion it was WAY overpowerd. I was left wishing for more things to buy, like traps, or maybe the ability to buy upgrades, instead of one every level.

Rank 167 all time though, haha. Good game.

Above 'okay'.

There are a few issues I have with this game.
1) The money system is practically worthless, I bought all of the weapons like 3 or 4 rounds before the end, I wasn't counting. I think it would have been more effective to allow the user to spend money on upgrades, rather than only getting 1 point per wave. As it is currently, you pretty much have to invest everything you have into one weapon.

2) The Sniper Rifle is way too overpowered, since even non-headshots will still almost kill enemies, even without damage upgrades. I think other weapons should be made more powerful for body-damage, and the sniper rifle should be for people who are confident in their aim.

3) The bloody screen effect only really works in FPS games, and even then it's kinda annoying. Especially when you have enemies spawning from the left side of the screen and you can't see them because the screen is covered with blood. It would probably be more effective to have a health bar at the top of the screen that flashes when it gets low, since alerting the player that they're about to die is important. I just think you did it the wrong way.

4) The weapon variation was pretty shallow. There was a pistol, a sniper rifle, and 3 automatic weapons that function at different ranges. How about shotguns for when a bunch get close? Or heck, maybe grenades and/or flamethrowers?

People find this review helpful!

Just awesome

This game is Just awesome! It allows the user to choose from an arsenal of weapons while he is defending the hill. Enjoyed very much good work!


gameplay was great! for a defend the hill/castle game. The only problem was its simplicity and lack of originality. perhaps mixing things up with IDK...

barriers that you can place,
morale effects in the enemies(shooting people all around 1 enemy cuases him to eventually get scared and run)
a first person view with the sniper, thats something I've never seen in this type of game!

heres the things I felt really worked,

good looking enemies
nice scenery
ability to choose between beefing up lower weapons and buying higher weapons (that choice really doesn't exist in most other games in the genre)

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Credits & Info

3.83 / 5.00

Nov 4, 2011
2:08 PM EDT
Action - Shooter - Fixed