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rated 4.16 / 5 stars
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Action - Platformer - Other

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Credits & Info

Oct 31, 2011 | 5:19 PM EDT

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Advisory Animal 5 Points Discover the dog who can speak in the tounge of man.
Born Again 5 Points Experience rebirth the first time.
Human Nature 5 Points Kill a living creature with your weapon
Self Defense 5 Points Kill an enemy with their own projectile
The Call 5 Points Awaken her guardians
Facade Breaks 10 Points Defeat Uzaza
End of Us 50 Points Complete the game with the aid of the gun
Insult to Injury Secret Medal: Unlock this medal to view its details!
Curiouser and Curiouser Secret Medal: Unlock this medal to view its details!
Altruist Secret Medal: Unlock this medal to view its details!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.



Rated 2.5 / 5 stars

I'm aware of the fact that is an art game...

...but that, unfortunately, will not make some of this game's flaws acceptable. I'll admit, I didn't beat it, but that was merely because I lost a key and cannot get it back.

It's obvious that you put a lot of effort into this game, that you wanted to create an atmosphere, and something darkly beautiful. Unfortunately, this is a case of trying to run before you can walk. If you're going to create an arty platformer, you need to first make a good PLATFORMER, then you can feel confident in giving it an artistic direction. Look at Braid, or Limbo, those are games that really pushed the atmosphere of a 2D platformer...but they had solid gameplay aside from that.

The controls and mechanics of your game are clunky. I'm sorry, but they are. Until they are not, it can be appreciated, but certainly not enjoyed.


Rated 2.5 / 5 stars

It's intersting...

But the presentation is overdone and the premise is barely exposed.

The 16-bit artwork is definitely good and could be better if we got a better view of what we were looking at. The menu and instructions are entirely non-existent so we don't know how to attack or do anything else but just move iwth the arrow keys. The jumping control is smooth but we hang up in the air way too high for far too long and that becomes troublesome right on the second screen.

But it did have a feeling of despair the whole time. Which for me was about 3 screens.


Rated 2.5 / 5 stars


"It is strongly recommended to be played in a room with low lighting and as minimal external distraction as possible." No thanks, I think the warning signs were there when the music started playing and the atmosphere became increasingly disturbing. Then, SCREAMERRR!

Controls could do with some work.

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Rated 2.5 / 5 stars

Works against itself

While there's something to be said to leaving things to the imagination, most of the graphics are too pixellated to even provide a good starting point

It's actually too hard to be effective as a horror game. The possibility of death isn't frightening when dying is routine

And the game itself fundamentally isn't very good. The controls are floaty and the gameplay straightforward


Rated 2.5 / 5 stars

I love how this went from scary to annoying

I understand that this is an art game, but the in the second level where you are actually playing the game, I find myself stuck at an annoying platforming session where you have to be ABSOLUTELY perfect, which kinda ruins the horror feeling for me.

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