THIS IS A SPOOKEY GOTH LIKE ATMOSPHER
kind of game. The game graphics that fit very well for the cryptic-chilling story. All these make this game a very good one. My reason for not giving this game a 10 is that I don't get the story.
A very dark game with good horror elements in it. Most of it isn't bad, but you tend to slide around a lot (mostly in mid air), you don't have check points in the middle of the game, and getting the good ending can be HARD.
Speaking of which, you have to NOT KILL WITH THE GUN (deflecting with the shield and shooting destructible walls is fine), to get the good ending, and that includes Uzaza. To beat Uzaza with no gun, you have to touch the 3 lightning orb things, then something stabs him for you.
SoyLung mentions the other 2 medals.
One last tip: pressing Z restarts an area (but has little practical use since those red item things warp to you if you find them after losing them in a death trap).
Totally loved it...but
It was totally awesome, huge fan of the art style the atmosphere and the music, But totally hated running out of shooter forms and how you slided when you stopped jumping or if you held down the move arrows for too long. Otherwise the gameplay was fun, the creatures were cool looking, and the theban on the wall's were awesome.
Very effed up atmoshere!
Good game is good and thank god you didn't rely on "Boo!" scares, very weird atmosphere. Good spriting too.
For a piece of art. Not so great for a game. Yes, as it's been said, the controls were frustrating. The ability to stop your jump with the down arrow would've been nice. Then you could have used the x button or space for defend/attack. I liked the atmosphere and the art blah blah blah. Symbolism, interpretation, religion, intended message, folly of man. All the words are there, whatever. Overall, great job, I enjoyed the ride. Also, is there more than one ending? I only played through once cus it's kind of slow moving. I felt like there was an aggressive and passive way to play it though. I killed the person(?) with that spike thing, but it looked like there was a separate path further down.