Share Collapse


Log in to save your medals! Don't have an account? Create one for free!

Advisory Animal 5 Points

Discover the dog who can speak in the tounge of man.

Born Again 5 Points

Experience rebirth the first time.

Human Nature 5 Points

Kill a living creature with your weapon

Self Defense 5 Points

Kill an enemy with their own projectile

The Call 5 Points

Awaken her guardians

Facade Breaks 10 Points

Defeat Uzaza

End of Us 50 Points

Complete the game with the aid of the gun

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.


This was a hard review to make.

I really should give this a ten. I really should. This is my sort of game, meets me, talks to me, and is everything i wanted from a game in a long time. So on a personal note, it was really hard to put aside my personal love and focus on the game itself.

The graphics were very amazing. The complex sprite images and symbolism are very thorough and appealing, and the gamer almost immediately gets a feel for what the game is going to be like. The color transition through the game's progress is fairly well constructed, becoming more intense.

The music is an odd touch, adding to the already insane atmosphere provided by the visuals. None of the sounds seem too obscure, it changes frequently enough so that the player can be exposed fully to it without having to hear it too much.

The text is perspectively based. For people who don;t like this, it can be a turn off. But it was well executed, the timing and placement was logical, and even helping guide the player with the textual placing is a very nice touch.

The gameplay is where I unfortunately have to sigh. For the most part, very thorough and grand, and although a touch clunky, the player (at least, I) soon adapts to it as a fluid motion throughout a morphing background. The respawn cry is amazingly weird, and near the beginning I killed my character deliberatly to hear that awesome cry again. The clunkiness and precision of some of the jumps is downright annoying, and especially near the end dying and being sent back a five minute hike is incredibly taxing.

Amazing debut on Newgrounds, though.

People find this review helpful!

Nice Style, Gameplay so so

I love the art style, and the sound. The game seems quite morbid, and it suits me fine. I like how the screen shakes when you shoot. Very solid feel to it.
The gameplay was a bit generic, but I understand each game has its own goals and focus.
Here are a few bugs/polish areas:
- when walking against a wall, the footsteps audio still plays, but the character doesn't move
- the snow in the background moves up when you jump. Consider making the snow position independent of the character position
- the lunging knife girl has a very large hitbox. Consider tightening the hitbox around the sword area
- certain transitions between screens are not smooth. Just a fast jump, or the screen teleports to new location. Consider adding some fade effect or something.

People find this review helpful!

Decent game, but quickly becomes frustrating.

The controls for this game are horrible. Way too sensitive, & the character kept sliding when after jumps. So while the ideas for the game are good, the execution is just so-so.

People find this review helpful!

Excellent story, clunky gameplay

Gyossait has a suitably horrific plot line that draws you into the game instantly. I found myself scrambling to read each in-game message I came across, desperate to find some sort of sanity to the living hell that is the game's various levels.

However, I frequently experienced frustrations in the game's horrible design. I died a lot more often than I would have, due to simple jumping mistakes and glitches that pushed my character just a little bit too forward.

The 'weapon' you receive later in the game hurts more often than it helps. There are only a small amount of power-ups each level, meaning if you die too often (which was usually the case thanks to the controls) you just had to deal with it, and some puzzles would immediately become harder and damn near impossible without the 'weapon'.

The concept is wonderful, and the plot is fairly well conceived. The programming? Practically half-assed.

People find this review helpful!


PRETTY SCARY! But cool yet, the controls are great and graphics not that good but it's very good yet!

Click on an icon to vote on this!

Credits & Info

4.16 / 5.00

Oct 31, 2011
5:19 PM EDT
Action - Platformer - Other