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rated 4.16 / 5 stars
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Credits & Info

Oct 31, 2011 | 5:19 PM EDT

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Advisory Animal 5 Points Discover the dog who can speak in the tounge of man.
Born Again 5 Points Experience rebirth the first time.
Human Nature 5 Points Kill a living creature with your weapon
Self Defense 5 Points Kill an enemy with their own projectile
The Call 5 Points Awaken her guardians
Facade Breaks 10 Points Defeat Uzaza
End of Us 50 Points Complete the game with the aid of the gun
Insult to Injury Secret Medal: Unlock this medal to view its details!
Curiouser and Curiouser Secret Medal: Unlock this medal to view its details!
Altruist Secret Medal: Unlock this medal to view its details!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.



Rated 3.5 / 5 stars

Nice game, bad bugs.

I enjoyed the game, due to music and the whole visual style.

However, I couldn't finish the game due to a glitch where the key moved within the spikes, making it unreachable. Furthermore, the controls were laggy, though this is only a minor issue.

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Rated 4.5 / 5 stars


I played the game straight through, enjoying every minute of it. I almost entirely agree with a below reviewer: this game is well-thought out, steeped in its own mythology and nihilistic approach. The gameplay doesn't seem intended to be fantastic in its own right; rather, it is a medium for expressing the game itself. That being said, there were slight parts of it I would change (sliding along the ground, some touchy controls), but it doesn't seriously detract from the gameplay.

The music was wonderful and thematic, the story amazing, and it was just a joy to play. Absolutely one of the best games I've played here.

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Rated 4 / 5 stars

Great but....

Everything but the gameplay was beyond great. Unfortunately the controlls felt like your stuck on a Ice level in Mario. Aside from that if Clive Barker made games for Atari this is more or less what you would end up with.
All in all great stuff.

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Rated 4.5 / 5 stars

surprisingly, a misjudged masterpiece :L

Hmm, let me see, how can I justify my own rating of this game...

I guess I'll start with what I noticed in regards to the trend of reviews to sum things up...amazingly the reviews were more mixed than expected...on one end of the reviewing spectrum, overwhelming complaints about frustrating and unoriginal gameplay, the absence of a good story-line, limits of pixel animation, and a lack of obvious instructions...on the other side, an abundant appreciation of miniscule details, from caring about tiny pixel characters to the foreboding and intriguing atmosphere that this game commands upon the viewer, reminiscent of things like Silent Hill, etc. ...then there's those stuck somewhere in the middle who can see both ends but aren't sure what to think or maybe they do...

I am sure though, that one thing all viewers can agree on is that there is something strange, different and nihilistic about this game...the only difference between different viewers is whether it be the game-play or the implied story-line that melts your soul into nothingness and is a very untypical horror submission, a fantasy thriller perhaps, like Pan's Labyrinth? It certainly has a shock "psychological" factor if you like, but overall it isn't really that frightening...maybe it wasn't meant to be horror at all, I'm just assuming it is because it's near Halloween... but it is kind of a good break from your typical hack n' slash Friday 13th nights if you know what I mean...

Which leads me to the point which I'm trying to make. I guess what I am trying to say is that perhaps, to fully appreciate this game, requires a certain kind of mindset in my opinion: first of all to those who complained about it being unimaginative and requires a certain amount of patience; the gameplay is simple enough, but it still requires a certain amount of tuition to progress through it. It's kind of obvious to those who have played this the whole way through that reviewers who give this game a low rating haven't. Secondly (and lastly), I think the actual gameplay itself wasn't a real focus of the game to begin with, it was only instrumental with regards to the unfolding of the tale and as the author already suggested, the actual experience of it...also if this was to be a "film" rather than a game, the experience would be intricately please people, stop making points about the gameplay and format of this flash already =_= people really need to expand their horizons and think of this work as a whole rather than just being a game...and on another note, I don't think the gameplay detracts from the art at's part of it...

I guess I easily appreciated this game, because the mythical aspects of it really appeal to me because I have a fondness of mythology to begin's like a dramatic and celestial tale of love between two deities whilst pathetic humanity recedes into insignificance and the green earth quietly crumbles and turns to bleak dry's actually quite haunting and beautiful and very thoughtful...I suppose it does in the end require some imagination of the viewer themselves in order to extract some meaning from it...but I really do not see how this lacks a storyline...people should take it as a challenge to find it :3

I should be able to give this a high ten, this is really my kind of game...and I do appreciate your style, but though I appreciated the gameplay style even for me the gameplay got rather tedious, (though I have to admit I kind of liked being challenged to find a way out of each level :3). It definitely would have been useful if you had like chapters or an autosave even...I don't know if I simply missed it or you intentionally left it out, but yea...definitely would have helped...

Otherwise an amazing piece of work...I am sure there's alot of people who wouldn't agree with me, a lot of thought and effort obviously went into this and you should be congratulated for it :)

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Rated 3 / 5 stars


The art was pretty good, even tho I wished it was in higher resolution, since it's obviously one of your strength. The atmosphere is great, story is original overall I liked it very much. Then comes the gameplay. Since this was created with stencyl, I kind of understand why it wouldn't be technically flawless.. graphical "programming" isn't really the best way to make games, and I certainly saw many bugs. Like when you die with a key in either water or spikes, you'r either screwed or lucky. The key either pops up back in your inventory randomly or is lost forever.

My 2 cents would be to try collaborating with someone that can code flash and have experience with 2d games. It would allow you to focus on art, audio and story... that would be awsome.. : )

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