...scary, really, but after completing it I felt... empty, and a little bit colder than before. This is what true horror is made of; it's not messy, mindless slaughter, it's a dark, harrowing, metaphorical, and philosophical journey through what is as much an idea as a story.
And for those of you who complain the gun imbalances the game, I'm pretty sure it's intentional. At the beginning, the character was only able to defend himself and kill as a result of that, but as he kills more, it starts to make him feel more powerful. He starts to lose sight of his objective and his true nature as blood-lust and power overtake him.
At least, that's my take on it :P
Truly a fantastic game.
I must admit, your direction, storyline, graphic and creative skill are all superb, but i found myself trapped in a few parts, and lost in others. After i killed the (Demi God?) and fell that great way down, i ended up glitching through the floor and couldn't more on. I don't know if its a common glitch or if its just cause of my luck, but w/e. I wished i could have gone on but from what i played and how far i got i like it all.
Still, I must say this left me feeling both impressed, and rightfully creeped out. Great job!
Everything was amazing, the music, the graphics, the story. This is actually one of the few games on here I really enjoyed. I hope you make more!
It was a little short, little easy, lemon-squeezey
First of all completing a game in general is impressive. It takes much dedication to see anything finished regardless of how big or how small.
Now onto some of my criticism. Having played the game all the way through and being a horror-game fanatic, I'd like to point out that this is not horrifying at all though I felt like it was trying to be. Perhaps the direction was to be odd or discomforting, but the entire time I felt like it was only quirky. And not intentionally, but the bad kind of quirky. The controls felt too stiff or too sensitive in movement, and why did you bring in a gun? Rather that's not the problem so to speak but the power you give the player with that type of weapon really lowers the challenge factor.
Enemies weren't really well addressed. I wasn't sure who was my enemy or who was only there for kicks and giggles. Same with the scenery. There were many occasions that I was stopped dead in my tracks due to a black tile which I thought was just the background. One instance I was walking down a short corridor and I couldn't even tell when the floor began and the walls ended.
The "story" felt like it was written by a teenage girl who feels like she's full of clever wit and hormonal angst. None of the "poetry" even made any sense. One she says that "we are flame" for the sun and then mentions that "we will pay for what I've done." Earlier in the game she mentioned flowers. Either Gyossait has the attention span of a newt or she can't make up her mind what her true motives are.
I feel like I pointed out all the bad things. I'd like to mention some of the GOOD.
The art was fantastic. (Except for the last boss in my opinion with the flash Atari-esque bullets flying at you....) Whoever lead the art design has great potential and I like to see more. The level design was interesting but I felt like a little too easy at times (and others a bit confusing). The music/sound effects were, I think, the highlight of this little game.
All in all this had a lot of potential but, for me, felt like it didn't entirely reach it. Nothing stood out as a game but it was still a good way to pass the time. I do hope you take my criticism as constructive (as a player) and I hope to see more work from you soon (especially if it's in this direction).
I think it goes without saying that hands down, the art direction for this game was incredible. Aesthetically speaking, this game carries so much originality, creativity, and a great imagination. I found myself thinking "I've probably seen something akin to this in my nightmares!" or something around those lines. Without a doubt, the game is great in terms of the world you have created.
As for other components of the game, however, it didn't do so well for me. I am not a big advocate of gunning down people all the time, but some of the enemies failed to make me scared. The jumping mechanics in the game also left me a little frustrated at times. So the enemies in this game, didn't make it too scary for me.
Finally, in terms of the poetic contents of your game...
I have to say, for me, I interpreted this as a sort of frustrated/sorrow process in which the character suffered the loss of love, most likely from rejection or through a breakup with a girl, and struggles to remain passive, whereas others around him urge him to resort to violence.
I think one great thing about it was that he struggled with the idea that she had become a monster, a crazy being. Either that or it was his own personal demon that was causing him to resort to violence. But there's also a whole bunch to consider... the silver lady who had a severed head, and who's brainy guts gave birth to him... the silver tree...
I considered the giant head that you had to fight to be either his personal demon or a manifestation of her... or maybe even a dude who "had her heart". The demonic angel mask/gunner chick at the end, I think it's safe to say that it was her... And he freed her from her own monstrosity by bringing an end to her life. Is how I interpreted this game.
To be fairly honest, I'm not much of the whole "angsty, frustrated" approach towards a breakup. Have I been hurt before? Yes. So much to the point I want to destroy myself and those around me? Hells yes...
But I still believe that there is a way to how people can and should deal with it... the world won't stop to revolve around us. A brute fact of life.
Regardless, I found this game to be enjoyable... but I won't really grade it too much based on game mechanics, as I consider this game to be an arthouse game, and that's where most of my review focuses on.
Was it good? Yes. Was it fun? Yes. Did I enjoy it? Sorta.
I don't mean to finger at your personal wounds and such, but I personally feel that this game speaks a lot from your OWN personal experiences in life... and the way you decided to create it into a game? Brilliant.
7 stars total. Minus 3 for some gameplay frustration and the somewhat cliched "I am angry and hurt over the losses of love" type theme (again, just my interpretation).
Regardless, keep up the great work