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rated 4.16 / 5 stars
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Action - Platformer - Other

Credits & Info

Oct 31, 2011 | 5:19 PM EDT

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Advisory Animal 5 Points Discover the dog who can speak in the tounge of man.
Born Again 5 Points Experience rebirth the first time.
Human Nature 5 Points Kill a living creature with your weapon
Self Defense 5 Points Kill an enemy with their own projectile
The Call 5 Points Awaken her guardians
Facade Breaks 10 Points Defeat Uzaza
End of Us 50 Points Complete the game with the aid of the gun
Insult to Injury Secret Medal: Unlock this medal to view its details!
Curiouser and Curiouser Secret Medal: Unlock this medal to view its details!
Altruist Secret Medal: Unlock this medal to view its details!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.



Rated 4 / 5 stars

nice enough, but...

I grabbed a key and fell into some spikes (due to the floaty jumping), and the key ended up stuck in the spikes, so I couldn't get it back. This left me unable to complete the game.

I don't know if it was a glitch or what, but the keys ought to respawn to their original position after death.

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Rated 2 / 5 stars

Relies too heavily on a lackluster narrative.

Interesting presentation, but it relies too heavily on "shock" scares and subliminal flashes, which basically just comes off as "trying too hard" to be scary without actually creating a sense of suspense. More often I found the game's presentation and narrative came across as pretentiously arcane. There's very poor conveyance in many places and the game does a poor job of communicating what is dangerous and what is just set dressing. Also the exploration element is severely lacking; partially due to the aforementioned lack of ability to identify threats, but also due to the very linear level design, which includes an assortment of invisible walls that basically just punished me for trying to explore the environment. Also hindering the experience were the controls, which felt very sluggish and sticky most of the time and when it didn't it felt too slippery; the only real difficulty encountered in the game is wrestling with the unresponsive controls.

The persistence of the player's dead bodies was a nice touch, but nothing else really stood out to me as an excellent feature.

I'm sure the narrative is just something you feel you need to get off your chest, but really what brings down the experience is the gummy controls and the linear, somewhat dull, level design.

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Rated 2 / 5 stars

It was going great, until...

I beat the final boss, or so I thought, and I dropped down that long chasm. The game glitched, and I got stuck underneath the ground, able to wander everywhere you shouldn't be. I thought it was a weird game mechanic, but it appears to be a glitch. So, I refresh it, only to find that I had to start over.

1. Fix this glitch, please.
2. Make the game able to save at those checkpoints, or even, possibly, a suicide option to go back to a previous checkpoint.


Rated 2.5 / 5 stars

An okay platformer

It's all right...Kinda creepy atmosphere, so that's cool. One problem is that the controls are floaty, it makes it hard to be precise. Another issue is that I missed the instruction to do the shield on my first time playing, so I was having to do very careful you can probably guess, that's even harder! Finally, the really big problem is that every time I play, I have to start over from the very beginning! Why can't I just play for 10 minutes or so at a time?

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Rated 4.5 / 5 stars


This was a very good game and I enjoyed playing it, my curiousity drove me on. But I was a little confused as to how the story played out. Of course I got the sense that it was a love story(ish), but I was confused what all the rest of the game was.
The language was poetic, but confusing sometimes, nearly crypitic in others. although that can serve its purpose, it was difficult to pick the meaning of the story within it. The graphcs and music fit the overall mood of the game very well, as well as the overall design.
My one complaint about the gameplay would be the availability of the gun. You only have so many lives and chances to use the gun, but there's no way to defeat the enemies you need to use it on if you die too many times with it. Although I did resolve to running away in this case, it would have been useful if I could have switched back and forth between the shield and the gun.
Overall, although I found that this game was entertaining and at times beautiful, the plot was a tad confusing to follow. I intend to find the "second ending" soon. Great job.

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