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Advisory Animal 5 Points

Discover the dog who can speak in the tounge of man.

Born Again 5 Points

Experience rebirth the first time.

Human Nature 5 Points

Kill a living creature with your weapon

Self Defense 5 Points

Kill an enemy with their own projectile

The Call 5 Points

Awaken her guardians

Facade Breaks 10 Points

Defeat Uzaza

End of Us 50 Points

Complete the game with the aid of the gun

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.


Well done.

I'm kinda bummed at the lack of explanation of things but the idea that "everything is learned from experience" explains it all. The creepy images and sounds get the point across very well, the game is very austere. The art kinda reminds me of the End of Evangelion movie quite a bit xD My only problem is that I want to play the game, but I'm stuck because of the poor controls... -_-"

Your heart was in the right place...

First of all, let me just say that I really, REALLY liked this crazy visuals. Every detailed face was immensely creepy, the backgrounds were amazing and the effects and overall aesthetic were really well done. However, this game brought up too many questions ultimately left unanswered to have any weight.

Who are these horrors I'm fighting? Are the girls with knives human? Are they ghosts? What are these trees that blow wind around? Is this like Castlevania where they're just undead minions or something? Is this Earth? If so, what happened to it? Who's Uzaza? What role did he play in the destruction of "Earth"? What was that giant human head I descended from? Where did it come from? What exactly did Gyossait do? Why did she kill everything?

See, this is not good design. If I can ask all these questions and not get an answer directly from the game, it leaves me wanting more and with a felling of lack of fulfillment. Also, filling in backstory for game in the Author Comments is not very good design as well. If I was on another site without you specific comments, what would I think this game is about?

The controls are... interesting. I can handle the rather floaty feel of the jump, but the fact that you completely lose upward momentum when you jump into a wall has led to many deaths. The jumps aren't hard to reach, it's just that if I collide with a wall before I reach the platform above, I fall right back to where I started, or into a pit. This is the most frustrating aspect of this game, right here.

Now, I know you wanted this game to be scary, because it shows. The cryptic words, the great eerie music, the mysteriousness of it all, they all point to a lot of hard work going into the game to make it scary. Unfortunately, this game never gets past creepy. Sure, I jumped once or twice, but really not enough to justify the overall tone. Amnesia: The Dark Descent is an excellent example of scares in a game other than monster closets and other simple jump scares. I'd really suggest giving it a try, if only to study up on really, REALLY freaky horror.

I know you wanted this game to be good, because it shows. The sound is great, the atmosphere creepy, and the art is excellent. Unfortunately, it left me with more questions than answers and sore fingers from the wonky physics. There's a good, scary game in here, but it's bogged down too much by many other things. I know you must have worked hard on it, but I just didn't think it was that good...

Your heart was in the right place, but this game just didn't do it for me.

People find this review helpful!


I want to say that the gameplay reminded me of oldschool Castlevania and the gore was very japanese-horror-esque, but I don't think that I'd be giving you enough credit for making such an original masterpiece. The only thing that you might look out for in future platformers is the jump. What I mean by this, is that on some platforms, unless you are standing directly in front of them, you won't make it all the way up. This wasn't that big of a deal and if anything, I suppose it just made it more challenging. Good work!

Whoa great

Great game a litle depressing but really cool


omg! on the part that girl screamed...i couldve just about died

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Credits & Info

4.16 / 5.00

Oct 31, 2011
5:19 PM EDT
Action - Platformer - Other