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Necropolis Defence

rated 3.67 / 5 stars
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Strategy - Real-time (RTS)

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Credits & Info

Oct 20, 2011 | 3:12 PM EDT
  • Daily 5th Place October 21, 2011

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Author Comments

A - select all units.
SPACE - tactical pause
1,2,3,4 - spells
Theres more, see ingame help/tutorial.



Rated 5 / 5 stars

I rate 9/8 would play


Rated 5 / 5 stars

I love being the bad guy!! I hate all the goodey toeshoes who get the girl and beat evil with love, heart or whate ever else is going on.

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Rated 3.5 / 5 stars

Could really do with a "speed up" button for the battles; also it seems impossible to turn ALL of the sounds off - even after I muted everything there were still some sounds coming through - but overall I liked it.


Rated 3.5 / 5 stars

Played it till Day 8 - I think - and then the boss kept on getting closer to my necropolis, despite of the knockbacks and the ghouls I threw at him. Would say, you got a minor bug here.


Rated 3.5 / 5 stars

Good idea

I played it for awhile. I couldn't get past the 3rd wave.. only because I hadn't used any of my points for the fire blast yet. That shouldn't be necessary, but evidently it is I guess.
I liked how you made all the moves and actions within a small area on the keyboard. Only bad thing about it was that lag was horrible with many enemies, even with loq quality turned on. I tried selecting all my units to attack, but half of them would stay at the base and go back and forth cause of a glitch and lag. Eventually I just selected them all and moved them to the center to reattack. That worked..
So, anyways, my main problems were that it was glitchy with the selecting all, and doing an action. attacking didn't always work, cause newly spawned warriors would stay at the base sometimes, and not help fight. defend, they would all stay in place.. get attacked, and glitch in circles to face the enemy. When I would select my commander.. or whatever you call it, to return to my base so I could heal him and send him back out, I would select him, and simply click near my base. But as soon as an arrow would hit him, he would run back and autoattack. Normally that would be good, but when I don't want him to fight and take more damage.. it's not.
There needs to be more upgrades/warriors to choose from.. and when you complete a mission, you should always get a new skill point, or more depending on difficulty. I hated finishing a wave and not leveling up.. Then I'd have to face many more just for 1 little point.
The skill points, I understand shouldn't be used to extremely op the player, but.. they didn't do much. The attacks would slightly go up, not making much of a difference. You literally have to have the fire blast move [or at least you do in my opinion..] to even get anywhere. If you don't, you can't win. [once again, that's my opinion] Poison had a very small radius and didn't do much damage. It was pretty pointless.
Which brings up another thing I had an issue with, and that was that all the spells used would also hit my warriors. I hated that cause when 2-3 of my guys would be fighting like 20, I would use the fire blast to either kill or greatly weaken them all for new warriors to kill, but I end up killing my own guys, wasting my own money.

Anyways, it was a good game and had potential, but needs things to be fixed.

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