Its kinda funny, if you think of it. However, advertising that phone thing was not cool. However, SOME of your ideas were original.
It's simply not very fun.
Well... it looks good, I can give you that much...
But aside from the rather good artwork, there's really nothing that sets this game apart from many, many others like it- and it's just so damned BORING.
You are supposedly saving some of your friends and leaving others, but nothing in the game reflects this. I've been asked to rescue the same person twice or three times in the same game. I've been asked to rescue people I explicitly left behind in an earlier stage, again, often several times. Is there even a point to this mechanic? It doesn't seem to affect the game AT ALL, no matter who I choose to save. All it seems to notably change is the portrait and name of the person I'm supposedly rescuing, despite not seeing hide nor hair of anyone that isn't me or an enemy at any point during the stages themselves.
The enemies are boring as hell, too. I'll give you the possibility that you MIGHT have added new enemies beyond the fourth stage (which, I'm sorry, but four stages is all I could take of this game) that had AI patterns that were not "move toward you and deal contact damage", but everything I saw acted the exact same way, give or take minor speed adjustments or an HP buff in the case of the larger zombies. The original Robotron, the very first game of this type, had enemies that acted in distinct ways- why can't this game? What's more, the regenerating health you give the player works so well that unless you stumble into about 50 or 60 zombies at once, you can just immediately walk off anything that comes your way- there is really no point to trying to avoid most damage. The bosses aren't much better, most of them having only one attack that's typically extremely easy to avoid, only serving to annoy the player by being complete damage sponges of the highest order. Remember how I said I couldn't take more than four stages of this game? The battle with Frankenstein's monster, with his metric assload of health and enemies CONSTANTLY swarming the battle area, took so damn long- not because it was in any way difficult, but because it was a tedious pain in the ass to zigzag around to avoid damage from the legions of zombies while TRYING to land a hit on the boss- was the kicker that made me decide that this was not a game worth finishing.
And the weapons... Not only are there only five of them, INCLUDING your default gun, the four 'special' weapons are mostly either useless (How am I supposed to hit anything going faster than a dead stop with the Teddy Bomb?), aren't really any better than your default weapon, or require so much upgrading to MAKE useful (In terms of both general power, AND the complete ammo starvation you give us on the specials until upgrades) that the player is likely to be bored with the game before they even bother to try obtaining and using the upgrades, especially since the upgrades cost so damn much.
Really... this just isn't a good game. There are plenty of other games that play just like this but are far better at what they do. Decent graphics and a shitload of movie quotes alone do not a fun time provide.
Gameplay: Not very original. Not very innovative. But its alright (5/10)
Graphics: Not anime like others say, they remind me of face book style... which I suppose is good for a face book game (6/10)
Sound: Plenty of zombie moaning and weapon sounds, this is fine (9/10)
Music: Got old "fast" (4/10)
Enemies: Stereotypical horror creatures. other then bosses they were all unoriginal (5/10)
Weapons: Make absolutely "No" "Zip" "Nadda" "None" "Nan" sense at all, throws logic out the window along with a hefty chunk of fun. (0/10)
Options: No options menu, Graphics settings, or Sound settings other then a mute button. Graphics options are extremely important in video games, especially games of this type. (3/10)
Story: None... The main character just suddenly finds himself in a mall with a bunch of zombies... Don't confuse "Setting" with "Story" (2/10)
NPC's: Non-existent, While you can "Save" your "Friends" your really only changing the graphic that appears in the message windows, nothing else that I noticed. (4/10)
Note: I am aware that a lot of the rating notes here are not "General" (such as NPC's) I am rating the games overall experience.
That's it for ratings.
Looking over to the left I recognize that your a seasoned flash maker and I can only shake my head at that fact. The game was ok but it was lacking to many core components for me to give it anymore then a 5.
My biggest problem with this game was the sheer logic behind it. A little craziness is alright as long as its explained but your killing zombies with a fire extinguisher.
Beyond that anyone can see that you got inspiration from "Zombies Ate My Neighbors" which was a good game in its own right, and I can respect any homage or you might be making to that game but you have to remember that even in "ZAMN" the weapons at least made a little bit of sense.
A bazooka. Holy water guns. soda cups filled with holy water.
Even if some of them were ridiculous, there were enough "Logical" weapons there for the player to shrug it off. (Anyone whose played ZAMN I'm sure had a laugh when they killed a zombie with an apple/tomato)
I liked the selection of weapons (especially the guitar) I also enjoyed the little sayings every time you picked up one. However the game did get boring really quickly but still fun! good job!
Extrodenary Punny Incredible Creditable that is what epic stands for and epic stands for this game