lots of work to go.
not bad as much as it was incomplete. The game play was extradonarily basic, as there was only the attack and potion button. The point system was alright, but my qualm was the heavy tax on potions. It required 3 when attack and base health was one? Potions are items, so ignoring the high toll, they should be bought with currency not points. Its a waste of points in the current form. also you should include different classes as this is the basic rpg battle. If you want, you can keep the current guy as a super novice as a challenge for expert players. basically you need more playability for the character. Players should have an option to play the character as they want. as far as enemies, I wouldn't say it was balanced. the higher I went, they stockpiled more pots so it became a battle of who had more pots. Again it was too simplistic.... overall its a decent skeleton