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Wrongs Darker than Death

rated 3.03 / 5 stars
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Credits & Info

Oct 16, 2011 | 11:52 PM EDT

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Author Comments

To suffer woes which Hope thinks infinite;
To forgive wrongs darker than death or night;
To defy Power, which seems omnipotent;
To love, and bear; to hope till Hope creates
From its own wreck the thing it contemplates;
Neither to change, nor falter, nor repent;
This, like thy glory, Titan, is to be
Good, great and joyous, beautiful and free;
This is alone Life, Joy, Empire, and Victory.



Rated 3.5 / 5 stars


A game like this has serious potential, but it is much to buggy. I'd reccomend working on this concept more before uploading it, but this is still a decent idea.


Rated 2.5 / 5 stars

Good Idea, but buggy.

I can see what you're doing with this and it looks great, but often my movement stops and the only way to fix it is jumping. When i'm trapped in a hall where I can't jump, this presents a problem. Fix that, and this would be better.


Rated 5 / 5 stars

Oh my god.

That was INCREDIBLE. It was small and simple; an interactive story rather than a challenging game, and I absolutely loved how you delivered the end!

Just a few mechanical suggestions, though.

Your crash boxes need a bit of work: I found that I was getting stuck to the sides of boxes and walking on thin air once or twice

Also, you need to make it so that when you're trying to navigate the boxes that fade in and out, you're pushed away from the box instead of getting trapped inside.

And as a purely aesthetic suggestion, add very soft piano music when 'The End' comes up, then fade to black. After it's been black for a few seconds, bring up a replay button.

Get this stuff shiny, and I honestly think this could make front page.

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Rated 5 / 5 stars

Hauntingly beautful

I love the amount of emotion that can be portrayed in such simple games. The artwork on the people was well done.

The game itself is easy enough, but I would recommend working on the platforms themselves.

There were many times when I had to stand on the edge of a platform floating in mid air to make the jumps.

If possible, try to test the game out and extend the platforms to better represent the surface you can actually stand on, so the players aren't confused when they don't make a jump from the very edge of the shown platform.

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