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Rebuild 2

rated 4.53 / 5 stars
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Strategy - Other

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Credits & Info

Oct 13, 2011 | 5:42 AM EDT
  • Frontpaged October 20, 2011
  • Daily Feature October 14, 2011
  • Weekly 2nd Place October 19, 2011

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The Necropolis 5 Points Find and reclaim the big graveyard
Zed Slayer 5 Points Kill 100 zombies
The Bitter End 10 Points Lose the game
Victory at Last 10 Points Win the game on any difficulty
Completionist 25 Points Find all five endings (cumulative)
Mountain of Bodies 50 Points Kill 100,000 zombies (cumulative)
Impossible! 100 Points Win the game on Impossible difficulty

Author Comments

After much blood, sweat and tears, you can play this game on an iPad 2 now, with exclusive bonus content to boot. $2.99 in the <a href=" .com/us/app/rebuild/id478 523928?ls=1&mt=8m&partner Id=30&s=143455&siteID=YJr 1Q3EGDzk-HTD63wsG_VXnUfZW f0xYHg">iTunes App Store</a>.

The sequel to my first game Rebuild! There are new buildings, plotlines, characters, customizable survivors with skills and equipment, new & improved art and hidden endings to find.

I took a crapload of suggestions from Newgrounds and other sites to improve on every little part of the original game. It was a lot of work, but I feel like this game is the Rebuild that was meant to be. I hope you agree!



Rated 4.5 / 5 stars


A wonderful improvement on the still awesome rebuild one. Almost every thing about it was better. However it wasn't perfect (scores first)

Gameplay - A true Turn-Based games that flows smoothly and keeps you interested 9/10

Graphics - A little weird but not horrible 7/10

Sounds - Not much else besides buttons clicking and zombie roars 5/10

Music - The single music track was great but it got old rather quickly. 5/10

Difficulty - I didn't play on the hardest difficulty but from what I did play which was "Challenging" wasn't a challenge at all, Horde attacks almost never seem to break through until near the end of the game (6/10)

Hud - Fast, Easy, Out of the way yet provides all the info you could ever need 10/10

Tutorial - Informative, wonderful, but I'm concerned that it dropped the difficulty either to far or didn't reset it after the tutorial was completed. 9/10?

beyond that here are some things that bugged me, (not actual game bugs)

1- Equipable items seem almost useless. they have such a small effect on stats that they are nearly pointless to give to anyone. I will admit however that "Some" items actually "do" have decent stats, however, most of them, I feel are garbage, those being the pistol, shotgun, binoculars, medical bag, and unfortunately even mooch the kitty who I thought was awesome until I realized she only gives you 2.0 through her spread out 0.5 all around boost.

2- The danger meter was a bit hard to read. On one had you have the danger meter on the hud, which for me seemed to always sit between 0 and 10 on challenging mode. However, if you start a "defense" mission in the police station, there is "another" Danger meter which is reminiscent of rebuild 1's defense danger scale. I would also like to add that the danger meter for the "mission" seems "much" more accurate then the one on the hud.

3- The town seemed smaller then the one I remember in rebuild one and not in a good way, I don't know if "Typical City" is "supposed" to be smaller then small city, but that's the impression I got, the game still lasted me a good 4 or 5 hours, but after the first 3 it went from "oh no i'm running outa food" to "now to capture another one... then another one... then another one"

4- The one time gustav showed up asking for one of my girls in exchange for 2 rocket launchers I had to turn him down, after that, he never made the offer again, and i don't know why. Not really a big deal, I'm just peeved that the one time I get within reaching distance of something awesome I have to give up my best builder (one of 2 at the time) to get it.

5- Equipables didn't really seem to have a point for people with 10 skill in any-one-thing. although the crow-bar did save my scavengers life, I can't help but think that event was specifically scripted to get rid of the crowbar and not to "kill off" a scavenger.

6- Speaking of killing off. Where's the death? I went through the entire game without a single person dieing (regardless of the fact that I got a hospital early on and maintained it) It seems like no mater what happened to my people they survived. I had 2 people literally get blown up by landmines and they survived (minus an eye + an ironic nickname) beyond that people were surviving zombie bights and infections all over the place. Again I'm not sure if the tutorial did this for my first play through or not but it made things... boring.

7- For some reason or another, after I started assaulting the gang, two very large chunks of my city got blown to bits. The message suggests that its the gang however it couldn't be them, because in a recent message before these explosions I have them pinned down in their own fort. Not to mention I had 15 well trained guards on duty, the entire city secured (even city hall and the large graveyard) and no previous warning of another gang or enemy other then the zombies or the gang I was fighting. To that end, I can only conclude that this is a minor bug probably after the drafting of the constitution or the cleansing of the entire city, that causes the gang to attack your town.

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Rated 4.5 / 5 stars

Can you make it so we can make our main characters custom instead of taking forever to finda head we like?

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Rated 4.5 / 5 stars

Still excellent!

Still maintaining its 'creepy zombie apocalypse which no-one likes' atmosphere, this is what makes a sequel, a sequel, maintaining the same concept but with things layered upon it; in Rebuild's case, equipment, stats, and Gustav's trading.

With its music and better graphics, it still maintains its creepy feel.

Much better than the first, it gets much easier when you know what you're doing.

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Rated 4.5 / 5 stars

The church of the chosen one sucks

People keep suicide when the church of the chosen one celebrate...


Rated 4.5 / 5 stars

so i have discovered 3 of 5 endings take the city hall, the escape the city, and destroying the judgemen gang. the endings i never tried or done is find the cure, and the chosen one (bad ending) so yeah... happy playing!

for the escape the city you need trade gustav a rotor engine for the chopper not the zombie cure it's fake (the option appear when you found the Helipad)

to destroy the judgement gang you need a subway. scout the subway, then you will found one of the gang member. the survivor start to following him and lead him or her to the gang fort (when you ready to attack use the riffs help)

the city hall it's simple. the city hall usually at the corner of the map, or just take 30 buildings and it will show you where the city hall is. first you kill all the zombies the claim the city hall (after you claim it you must wait 10 days or turns but when you do that theres always endless hordes)