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Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.
Get the sequel "Continuity 2: The Continuation" on the App Store! http://bit.ly/lmiFFK
If you have any comments or questions, drop us a line at firstname.lastname@example.org m!
Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.
Think outside of a box
Puzzler within a puzzle. Very creative work.
original original original
this is perhaps the most interesting puzzler i have played in a while i really like the sense of control and how it feels thought out
Quite an original idea!
I like this game because it seems to really create a world for itself. I was on the fourth level I think and am not able to advance to the next screen for some reason. It's a lot more complicated than you make it out to be at first. I like how you have a lot of control over what you can do with your guy making him freeze everywhere. The music is also nice and gives off a good sense of tension. You really know how to pace yourself with this.
It's great to see how well the stick figure just moves along. You have to give credit for something good that fits into three different game genres! It's probably more of a puzzle game than anything else. You have to be pretty fancy with the right order you put the screens in and how. It's one of the few games I've played that even had multiple screens.
Very original. Requires you to think backwards from the goal to figure out where to go next. Should be frontpaged.
i beat the game. ITS JUST SO HARD, but you really feel satisfaid when you beat it, you need to be smart for this one.
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