Best TD so far..
sry, my english is a little bad..
Anyway I like the concept of upgrading and building on the map, the graphics are fair, gameplay also.. However I haven't noticed that upgrading units are actually better than the non-upgraded ones, but spending on unlocking new units is a nice concept. Also the I personally think that the air enemy units are a bit too strong/fast/resistant to the archers, but that's my opinion.. It would be great to add an option of setting targets for your units (example: nearest enemy, weakest enemy, air units, ground units ecc).. Perhaps I haven't seen that option.. Anyway great but not perfect TD game.. Keep up the great effort ;)
The best tower defence ive ever played. kudos!!
DUDE.. nothing bad to say at all.. awsome! i love my TDs and this one is my fav.
Story + TD Episodes = NICE!
I like the settings - very nice. The units and their upgrades are pretty good as well. I would LOVE to see some of the locations give certain clues/perks/or story advances that make durable changes.
Best TD I've played...so far
Great game. Of course, there are balancing acts to do - I find that upgrading units is usually no good. You need to give more incentive to upgrading - there's a map where all I did was blockade the entrance with swordsmen and archers, and scatter a few more, without upgrading, and still get first rank for it. I found that upgrading only worked best on the first map - you can survive all but the last few waves on 2 fully upgraded archers in the middle...alone.
Brilliant concept, great execution, but a few flaws that nullified aspects of the game.
A new spin on TD games
The setting is nice, the story is enjoyable and the TD part is really good and i enjoy the graphics and the variety of units very much; but i i would like some more info out there.
For example, how much does each tower help to reduce sources lost when you lose an enemy attack and what does "protect your cities" mean? Reduce the chance of being attacked in the first place?
Secondly, is there any kind of bonus in achieving best rank in each town besides the extra loot?
Is there any chance of having the indicators of the location of the next wave a few seconds earlier? Unless it's intentional...
Other than that, i think the game is explained very well in the tutorial, and is very easy to understand. Good job author!