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Colony Defenders TD

rated 3.82 / 5 stars
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Strategy - Tower Defense

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Credits & Info

Oct 5, 2011 | 1:50 PM EDT

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Apprentice 5 Points Complete the tutorial
Air Commander 10 Points Kill 50 units using air strikes
Defender 10 Points Complete a level without taking base damage
Captain 25 Points Complete the campaign on easy or average difficulty
General 50 Points Complete the campaign on hard difficulty

Author Comments

Build strong defenses and lead your troops to victory against Kron Corporation's invasion in this action-packed tower defense game

*** Hotkeys ***
B : Barracks
F : Factory
C : Air Command
X : Mine
T : Trooper
G : Grenadier
K : Marksman
E : Elite Trooper
N : Machine Gun Turret
A : Artillery Cannon
R : Grenade Launcher
L : Laser Cannon
M : Missile Launcher
S : Plasma Cannon
D : Disruptor
I : Ion Cannon
1-4 : Air Strikes



Rated 5 / 5 stars

Good game,nuff said.


Rated 5 / 5 stars

Awesome game, had loads of fun blowing the crap out of stuff with this, loving most of your games Qigames!


Rated 2 / 5 stars

The good parts.

1. The voice acting, animation, & graphics are amazing. It's clean, smooth & crisp.
2. Tutorial. I'm glad there's one since a few tower defense games don't have one, expecting people to know what to do. From the introduction and tutorial I thought it was an exciting game (maybe i just got carried away with the voice acting). But then its not perfect.
3. Wave info and wave counter. Having those two prepares you on what's coming and how far along the game you are.
4. Pause. I like that you can continue building while the game is pause. It makes the game easier (but not challenging).

But after playing a few levels it just got.. meh. Here are my concerns:

1. A bar graph with numerical value would be better. The fire rate and fire range has no values unlike the damage bar which has one. How would we be able to compare which one is better in terms of range or rate when a bar graph is used and there's little difference between the weapons.
2. Enemy information needed. What enemy is vulnerable to what weapon? What are the attributes? Does it have more speed? Doe it take longer to kill?
3. Bunkers. It only indicates when a bunker is full but not how may bunker slots are left. I had to deselect a unit and point on each bunker to find out if it needs more infantry or not.
4. Infantry range. When selecting a bunker it doesn't show it's radius like weapons do. It only shows up when you place a unit on a bunker.
5. Passive upgrades or Facility upgrades. Like making infantry and weapons cheaper, reduced Air command attacks recharge time, increased revenue from mines or more money from destroyed units, etc.
6. Goals/Achievement. The only goal of the game is making sure your base is not destroyed and conquer all 10 sectors. How about having additional goals/achievements to spice up the game. E.g. Having 3 stars on each sector, reaching a particular score to get more stars, or reaching _ amount of money. The game gets boring after a few levels.
7. Replay. Not being able to go back to previous sectors to replay it or to improve scores (in connection with number 6).
8. Money. When you speed up the game the mine does not give you money faster. Also, add additional sources of income like being able to build more mine or earning for every enemy killed (in connection with number 5).
9. Predictable. Just use a certain type of unit and you'll win the game. You need to add variety to the game.
10. Bosses. This game needs them. Like a big almost indestructible tank at every last wave or on the last sector.
11. Hotkeys. I'm not saying that there shouldn't be one. It just seems unnecessary. For a short tower defense game, there's sure a lot of them.
12. Upgraded Weapons. Since this game focuses more on graphics than gameplay. Add a chevron or a star to indicate which weapon is upgraded or change how the weapons look.
13. Blocking the view. The information (You know that little box thing that displays the infantry inside the bunker or box to upgrade weapons. I don't really know what it's called. XD) regarding the towers/units built sometimes block the player from placing a unit. I'd have to deselect it to remove the box.
14. Lack of strategy. The player will just place weapons on a particular spot and that's it. And just like I said on number 9, it's predictable.
15. Storyline/Cut-scenes. I was expecting more of the voice acting every time you finish or start a level. Like "We may have destroyed their defenses but it seems like they are growing stronger and stronger." or something like that to add to the story.
16. Quick-battle. Maps should be unlocked one at a time (like what you did on the weapons). If you reveal them all at once you'll know what to expect.

Overall. There's nothing new or interesting. It's like buying a deliciously looking cake but it actually tastes dry and bland. I'd prefer my game to have low quality graphics with better gameplay than with higher graphics but unpolished and boring gameplay. I'm not saying that it's the worst game or it's that bad. It's a good game. But a lot can be done to make it better.

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Rated 5 / 5 stars

Great game and the Elite troopers beat everything. Hope you make another one! Again, great game!


Rated 4.5 / 5 stars

Really well done!

I thought this was very nicely done because I had no idea it was going to even be a defense game! It seemed more like an RPG at first. What was really cool was how so there were such a nice variety of people and weapons to help you. I think my favorite is the long cannon thing. The sounds are nicely done and quite authentic to the theme of fighting in a war. The graphics were really good in this, especially the scenery.

What I also liked was how you gave the player a lot of space to go out and play. That always helps in a defense game. It could have been more detailed, but it's still great from what it is. The enemies are also really well detailed. There's a real sense that there's a lot going on and I certainly had fun with it. I look foward to more in the future!

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