Felt like an IWBTG ripoff, but maybe that's just me. Most of them weren't that hard but level 34 was definitely the hardest (to me). Some were just jokes, some looked like you thought they were harder and really were kinda easy, and some were actually tough. Not too bad overall, but could use some work.
A nice little platformer
It really began to become fun when you get the hoverpad..seriously, I think you should make an entire game based around that hoverpad.
Good but bland
This has all the elements of a great platformer. Clear graphics, responsive controls, lots of things to kill you and many different level elements. I did get the double jump glitch that lots of people are bitching about, the one that prevents you from double jumping. But other that that it was clean and clear.
This games biggest problem is that it feels like it was designed by a commitee, one that had a check list.
- Fading blocks CHECK!
- Lasers CHECK!
- Moving platforms CHECK!
- Spiked pits CHECK!
Its so safe,mainstream and like so many other platformers out there that it will be forgotton very quickly, it lacks an 'X Factor' Somthing to liven it up and make it stand out.
Dont get me wrong, whats been done here has been done very well, its just bland.
Nice game, bit simple
Too bad I didn't get the final medal due to a bug or something
Pretty fun and addicting but ...
I seem to have hit a major gltich. My character constantly double jumps or performs the 'double' of the jump without me actually jumping twice. On more than a few of the levels I had to constantly restart because, instead of double jumping at the proper time, my character had already used his 'second' jump on my first press of the button.
Dunno if it's something you can look into ... but that was my experience. Took away a few stars for my frustration :P