Tankmen: Battle 3

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Blam-worthy 10 Points

Complete Act 1.

Cannon Fodder 10 Points

Reach Level 5.

The Fallen 10 Points

Complete Act 2.

Above, But Not Beyond 25 Points

Reach Level 10.

Save-worthy 25 Points

Complete Act 3.

The Creator's Wrath 25 Points

Complete Act 4.

Honorable 50 Points

Reach Level 25.

Legend 100 Points

Reach Level 50.

Secret Medal ????? Points

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Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Sorry for being so late everyone, I was meaning to get it out earlier, but I ran into a group of bugs that I needed to work out first. Most should be gone, but I'm sure there are more - please let me know if you see any bugs or issues that should be fixed.

So this is it - a huge step up from the last game, this is Tankmen: Battle 3 - Madness Day. Expect updates to this game, as I plan on adding a few features that I wasn't able to get out in time later on.

Mouse for controls, click on the portal to do some battling, navigate through the base in order to customize armor, stats, etc. in your chance to become the Ultimate Tankmen while stopping the onslaught of madness creations on a day when a portal opens between the world of Tankmen and the world of Madness - Madness Day.

EDIT: Medals should be fixed once the game is uploaded.

EDIT TWO: Build 1.1 released - most bugs fixed. Go here for more details: http://c01.newgrounds.com /news/post/631569

EDIT THREE: Build 1.2, or Tankmen: Battle 3.2 released. Additional bug fixes as well as enemy balancing. Also at least one new weapon per class, and four new helmets, Halloween themed. Happy Halloween!! Also, enemies have become much stronger - go to the leaderboards and clear your data and try beating the game now, I dare ya! Thank you Newgrounds for third place for Madness Day!

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very great C01


wow good game but phyros [red sword] and blue sword are so easy i killed the last phyros [blue sword] with 345 hp remaining pls make blue sword phyros a little harder pls but good game :)

BEST TANK MAN GAME EVER,the graphics,designs,weapons,armors,eh...
(haven't played this in a long time)whatever else,ALL THOSE IS GREAT...PURE...AWSOMENESS!!!!think youhank you for and your games are awsome,thank you for your time ;D

Absolutly glorius....

...in how broken it is. it is very fun and mildly silly, but it is repetetive. plus, with a high resistance, you can get by without upgrading heatlh at all. high agility just makes this even more broken, as whoever is trying to gut and/or shoot you misses, or just gets shut out (im looking at you commando knife throw). however, im lazy, so i love exploitabilitly XD. i like how cleaned up everything is, and the cash based aesthetic shop + spray paint was a nice pair of touches. crowning moment of glory goes to your upgrade system. while i did say it was broken earlier, and that you dont even need health points in the later stages wiht high resistance, the ability to shift the points youve earned around to fit differant playstyles was genius. that feature alone made the game for me. i can count the number of games that have a uprade system similar to this on one hand, and you have to pay a price for this amount of versitilty usually. being free to change from a defesive comando to a pissed off psycho dual weilden swords or guns, then swith to a gunslinger with the potential to speed himself up enough to the point the final boss gets maybe three attacks a whole fight was absolutly glorius. also, for those out there that are disappointed with your damage numbers, or are freaked out about how hard the other team is hitting you, or just want to flat out dominate, all the stat boost moves stack, and commandos have a flash bang can be used to make a guy miss more (obviously, as its a flashbang :P), giving you a bit of breathing room to boost your defense. bolters should just plain out spam speed up, you will get to the point where everytime you get a double turn, the next turn is a double turn, and whoever is pissing you off cant get a word in, much less even begin to mount any sort of offense. accuracy up is the only really worthless thing in the game, as you dont even nee to leave the green part ot get a 99% hit rate. spend your time better with damage up and frenzy spam. akimbo is self explanatory, utterly simple, and the only class that can do somewhere even close to 150 damage each turn after damage up spamming, as unload is about the greatest cheese move ever.

wall of text end, tl;dr: game epic and epicly broken, but in a good and creative way

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Credits & Info

3.74 / 5.00

Sep 23, 2011
6:43 PM EDT
Adventure - RPG