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Tankmen: Battle 3

rated 3.74 / 5 stars
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Adventure - RPG

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Credits & Info

Sep 23, 2011 | 6:43 PM EDT

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Blam-worthy 10 Points Complete Act 1.
Cannon Fodder 10 Points Reach Level 5.
The Fallen 10 Points Complete Act 2.
Above, But Not Beyond 25 Points Reach Level 10.
Save-worthy 25 Points Complete Act 3.
The Creator's Wrath 25 Points Complete Act 4.
Honorable 50 Points Reach Level 25.
Legend 100 Points Reach Level 50.
Buy One, Get a Medal Free Secret Medal: Unlock this medal to view its details!
Sky Is Over Secret Medal: Unlock this medal to view its details!
Elect The Dead Secret Medal: Unlock this medal to view its details!
Yes, Its Genocide Secret Medal: Unlock this medal to view its details!
Gold And Epic Secret Medal: Unlock this medal to view its details!

Author Comments

Sorry for being so late everyone, I was meaning to get it out earlier, but I ran into a group of bugs that I needed to work out first. Most should be gone, but I'm sure there are more - please let me know if you see any bugs or issues that should be fixed.

So this is it - a huge step up from the last game, this is Tankmen: Battle 3 - Madness Day. Expect updates to this game, as I plan on adding a few features that I wasn't able to get out in time later on.

Mouse for controls, click on the portal to do some battling, navigate through the base in order to customize armor, stats, etc. in your chance to become the Ultimate Tankmen while stopping the onslaught of madness creations on a day when a portal opens between the world of Tankmen and the world of Madness - Madness Day.

EDIT: Medals should be fixed once the game is uploaded.

EDIT TWO: Build 1.1 released - most bugs fixed. Go here for more details: /news/post/631569

EDIT THREE: Build 1.2, or Tankmen: Battle 3.2 released. Additional bug fixes as well as enemy balancing. Also at least one new weapon per class, and four new helmets, Halloween themed. Happy Halloween!! Also, enemies have become much stronger - go to the leaderboards and clear your data and try beating the game now, I dare ya! Thank you Newgrounds for third place for Madness Day!

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Rated 3.5 / 5 stars

Boing but hooks you up

While being in fact extremly boring ect ect. it has something I can´t name that kept me playing. Oh and to all those who posted "Walktrhoughs" :
It doesn´t really matter at all what you choose to do.
For example: resistance and damage are in fact the same. As every round you hit and get hit with few expections it doesn´t acually matter if you hit 1 point harder or take 1 point damage less. I could win with a damage/health system
you could also win with a resistance/health or resistance/damage and so on. The only thing I would say does NOT make a good stat is precision. I only invested those points I for some reason could not invest in other stats. Because as long as you have at least some points in precicion you will always hit so overpowering it is useless.
I would really reccomend to take the health bar out. Whilst seeing how many HP you and your enemy have in numbers the health bar completly takes the last bit of fun out of it. Think about it: If I have only the numbers and health as well as damage are only shown in numbers I don´t know from the beginning if I am going to make it. If although I have a health bar as an indicator I can read who will win simply by looking at it after 5 turns. If his is lower than mine I will win because I can procentially subract his life faster than he can and vice versa

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Rated 4 / 5 stars

Fairly good.

But once you know what you're doing, it's a repetitive cakewalk.
Here's how I beat the game:

1: Choose the Combatant class
2: Raise all your stats about halfway (can be done without grinding)
3: Pour the rest into Power and Efficiency (mostly Power)

In battle:
1: Use up about half of your SP to raise attack power
2: Use the other half to Frenzy attack the crap out the enemy
3: ????
4: Profit! The enemy will probably be dead before your health reaches critical.
5: If your health does reach critical, spam Defend a few times.

This is not meant to say the game is bad. Rather, it's very fun when games like this have many different ways of being overpowered. But it also takes out some of the strategic value, something that makes enemies or bosses hard, but satisfying and worthwhile to defeat.
Other than that, nice work on the game.

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Rated 2.5 / 5 stars

don't bad

cool music, but the game is very repeater !!


Rated 2.5 / 5 stars


It was fun for a little bit; however, it becomes really really repetitive. I also have to agree with others that this game is so easy to exploit. With max resistance and evasion and half power, paired with knife throw, the final boss did a whopping 2 damage to me the entire round. I think he only was able to take a little over 10 turns. Mechanics are definitely lacking.

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Rated 4 / 5 stars

Great, but just lacking a little

I love the gameplay, the different classes, the stat system, and the extremely large customization options. But it's missing some things. For starters, the fact that the enemies only differ mainly from their appearance, and with just a little bit of grinding, you can bat a majority of them on the first try. Also, the game lacked a story, sure Earth is being invaded, but there isn't much after that. Also, the stat system really made it possible to use the same stats for every class(this is both a pro and a con at the same time). And the only difference between each class is just the weapon type and SP abillities. I would prefer that you can earn class-exclusive skills per level, and adjust your stat build to those skills(Ex:passive dodge chance or dmg., other skills besides frenzy). However, I like the animations and overall gameplay. Hole you make more