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Shoot for the Stars

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The preloader is less than beautiful, my apologies.

This is an unpolished space shooter game that will likely never be finished.

Now that I've prepared you for disappointment, here's the basics:

Click to shoot
Move mouse to dodge asteroids

Fire asteroids slow you
Ice stop you

Ring powerup gives you a new shielf
Rocket gives you Ammo
EggTimer slows down time.

The goal is to get the highest score you can.

Please let me know what you think.

Built by:

Me (Liam Jones) - Programmer
Adam Sprigs - 3D modeller and Texturer
Beki Sutcliffe - Design Documentation
Pieter Mans - 2D and 3D artwork
Dale Machin - Audio
Nick Merrill - Marketing
Thomas Szabuina - 3D models and artwork
Soonu Sardesai - Design Documentation

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This is a fundamentally broken game.

It's impossible to really judge where you are spatially with respect to asteroids in the distance. There needs to be some kind of grid or forward shadow indicator.

Also, mouse is constantly moving out of the window and then doesn't interact with the ship anymore. That makes this virtually unplayable.

Pretty good

Though if this game had levels and some enemies combined with better music it would be better. Will you make another one? If you do you sould take the ideas to light it would be a pretty awsome game that way.
But still pretty good.

G1itcher responds:

I will certainly take your points on board. There may be another attempt made in the future, but I will probably build it from the ground up.