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---- NEWS ----

The sequel to Zombocalypse is in development, but we need your help to fund it on Kickstarter.com! You'll get really cool awards for backing the project like a free copy of the game, t-shirts, posters, and even your face IN the game. Together we can make this game a reality!

Zombocalypse Kickstarter: www.kck.st/zombocalypse)


The zombocalypse has just begun. Survival is futile.

Fight off hordes of zombies in this chaotic arcade style game! Gain experience, unlock cool new weapons, call in ally support, and more.

---- DEV NOTE ----

Thanks Tom + NG team for the front page! It's my first, and a new milestone for me. Moreover, much love to the NewGrounds community, you guys are simply awesome.

Visit to IronZilla.com for cheatcodes :]

---- CONTROLS ----
SPACE: Use Weapon
DOWN: Pick up crate (hold to drop weapon)
UP: Call in Support (at 25,50,100 killcombo)
SHIFT: Pause the game
note: Lefties can use WASD controls on the fly!


Well, I got 392 kills and I got a 108 combo. Is that good? This game just seemed too easy. Well, maybe everybody gets that number. I love zombie games. It's just great to kill over and over again.

I admit it did get a little repetitive. I kept forgetting that I could run out of ammo. It just seems to be an endless game but I'm not complaining. Dang, you're getting me in the Halloween mood! A pity you were a month early.

got over 1703 kills

awesome game, keep up the good work. like someone else said the only issue is the get rid of the gun down arrow . wish it was another button. it gets insane after 1500 zombies

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youll jusy keep playing

simplicity in this instance makes this game a great one. I started playing and wasnt really impressed but as the game went one I found myself wanting to get all of the achievements more and more. Before I knew it I had been plaYing it for three hours. It gets you reallY into it without you even knowing it, great game!

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I think getting the commando achievement is hard:P

489 Zombies all with machete...
then death

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Simple fun, resource management is something that's sadly lost to the theme of zombie apocalypses but works well here. I suppose my only complaint would be in the form of the inability to defend oneself up close with a gun. I shouldn't have to make a trade-off between dropping a rifle that's protecting me from the enemies further away just to temporarily get one enemy off of my back because they snuck in between shots and now they're inside the minimum range in which my gun won't shoot. Awkward hit boxes are a challenge, but in the wrong way, in that it's got nothing to do with my skill at playing the game but more a design issue. Frankly these guys shouldn't even be special forces if they need you to be more than 6 feet away before they can shoot you.

Still, it's a good game, so while I have that nag, it's not affecting the score.

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Credits & Info

4.33 / 5.00

Sep 18, 2011
5:43 PM EDT
Action - Shooter - Fixed