Not as enjoyable as K.O.L.M. or K.O.L.M.I.A.M.
"K.O.L.M. 2" is an enjoyable platformer, but it does not hold up well against the first installment.
In the first game, there are different ways to pass a room depending on the power-ups you possess. If you can double-jump, take the stairs. If you can triple jump, great, just go through the roof. In this game, the only power-ups that affect the game significantly are the light shield and the bomb. You access most rooms only once and never look back. The voice box is just another nameless trophy/medal/shiny star... that requires you to run around for no apparent reason. Also, does the little robot absolutely need the voicebox to get his sister attention? He is walking BOMB for Pete's sake. :)
In the last few rooms, with 2 characters at the player's command, I expect a lot of puzzles as clever as anything in "The Company of Myself." The end came rather abruptly.
After around 20 rooms, the novelty of the "blown-out", dilapidated, dreary look just wore off. More variations in the graphics?
[Not really spoilers] That cliffhanger ending is very classic. By classic I mean I've seen it on numerous occasions before.
The game fell short in various aspects. I enjoy it, but not enough to recommend it to anyone. If you've never heard of the K.O.L.M series, try "K.O.L.M.I.A.M." instead.
I was gonna say that his reminded me of ico...
looking forward to the sequil
really did enjoy it , though from what it looks like since the first one where he gets all those powers I geuss that you needed him to bew blasted which I imagine the next game is him rebuilding himslef right any way good game.
but the face in the transition oddly looks like my brother which is odd
it was fun, but wtf with the face with scratched eyes, its in the transition between rooms, it freaks me out, is that rob when he was human? idk, its so creppy, its always there, staring at you between rooms, and at the end too i think, so creepy DX
Slow, dull and short
Mmmm, the sequel to a decent metroidvania is short, linear and has few and upgrades are nothing but GO HERE NOW signs. Not feelin it. Music was good, visuals were ok but nothing else really worked.
The level design was pretty dull, especially the enemy placement in Mom's area. Complete non-threats that serve no purpose but to waste the player's time. The addition of the sister didn't really add much, since by the time you have her you hit but a single puzzle requiring her existence, which is blindingly obvious how to solve.
Overall this felt like it could easily have just been the intro cutscene to a real sequel without losing anything.