This game has had some definite changes since I first played it on Armor Games. The AI seems to respond better to the player, which adds a bit of challenge that it was previously lacking. I found that in the original version, it was extremely easy to dupe the computer by going to the extreme bottom-right to lure his shield away, then quickly going up to hit him in the head... it worked almost every time. I'm glad to see that has been changed.
I think my main complaint is the fact that EXP can only be earned with new items; this means that if the player has mastered items but can't afford new ones, he can't level up until he earns more money. Until this game I had never played a game that essentially forced the player to buy the ability to level up. Another problem with this EXP system is that if a piece of equipment is close to mastery, say it has maybe 190/200 points, although the game says "+60 EXP," the player only gets credit for the EXP left until the item is mastered; either credit should be given for the displayed amount of EXP, or the displayed amount should be changed.
Regardless, an overall enjoyable game, although it gets a bit monotonous trying to grind out enough money for the best horse. When I got it on Armor Games, I think I had gotten to generation 6 or 7, and I'm really not looking forward to doing it again. It would be nice to have a bit of replayability.