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Prelude/Chambered Flash

rated 4.16 / 5 stars
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Puzzles - Other

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Credits & Info

Sep 11, 2011 | 12:09 PM EDT

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Author Comments

The maker of Minecraft made a game called Prelude of the Chambered for the Ludum Dare 48 contest.
I thought that it had a cool concept, so I made my own in Flash in 8 hours.

Of course it's not like Notch's by any means. It doesn't have monsters, or bosses, it's just a simple maze game. It does get boring too, I must admit. Well, that's what I get for not taking my time! :D

Here's a video of me making it: *looks like the video was deleted some time in the past :( silly me*



Rated 5 / 5 stars

Weird and nice game. Thanks Zanlanz youre best! <3!

Zanzlanz responds:

Haha thanks! It's a 2D tribute to Notch's Ludum Dare game "Prelude of the Chambered" :D!


Rated 3.5 / 5 stars

i was great

then it became very boring.

People find this review helpful!
Zanzlanz responds:

Yeah I can see that!


Rated 3 / 5 stars

ok this is just weird!

Zanzlanz responds:

That's true :D


Rated 4 / 5 stars

Nice game

i think it was a very nice game,you need some sort of "strategy" to make everything,to move around and all.anyway,it was nice,

Zanzlanz responds:

It does seem a bit incomplete, I agree - it needs "something." Thank you!


Rated 4.5 / 5 stars

Good job, here are some ideas to help.

I thought your game was amazing, the hand-eye coordination of it though, was tough to deal with. If you could add a "zoom out" button, that would act as a map, making the character stop. Also, adding a mute button never hurts, aswell as the choice to pause the game, and if you are going to make a longer game: then a save and menu button would be neccesary. Also, I know how to solve the problem of the slipping in and out of the barrier rocks- you can expand that "0" space where you cannot walk through by 2 millimeters or so, or just simpy make the edges of the "0" space curved, if your flash maker allows you to. Otherwise, this game was great because of its simplicity, maze interactiveness, and alot less glitching than platformers. The movement of the character was attatched to the view, which was what I didn't like. But anyway, this game was truthfully amazing ;D -Votes 4.

Zanzlanz responds:

Wow thank you so much!
I didn't make it with any game maker though. I like the map idea a bit, but that would be a lot of work.
Yes I could fix the random slip. The block size is 100, so I'd do a hit radius of 101 :)
I don't see the point in pausing though, but I could add save/load if I add more.

Thank you for the good ratings! :D