Diamond Hollow

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Shoot, upgrade, conquer enemies, attempt achievements, collect gems, all in an attempt to escape an endless cave.

Diamond Hollow was developed as an entry in Ludum Dare 20, a competition where you have 48 hours to create a game from scratch.

A sequel implementing new features such as multiple modes (story, endless, boss rush, and minigames), bosses, multiple guns, equipment, more ugprades, more achievements, and much more content is currently seeking sponsorship and will be released soon. Look forward to it!


This game is brilliant. I love scrolling platform games like this.

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AAAAAAWWWW YYYEAHHH!!! Amazing game, sure.

Reminds me of the memories I had playing cave story

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A very nice little game, and quite different too! It's simplicity is combined with increasing difficulty to give a game requiring both skill, patience, and most of all; Addictiveness :') Well done!

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It's a very amazing old-school game in my opinion, it's fast, and I can't handle that very well, I managed to get all the upgrades, but still fail to beat my own max height of 1369m. However, I'd like to point out that red shots fired at you WILL still do damage AND knock you back during your invulnerability phase (but not slimes.) It'd be nice if you could fix that. I won't play your second one until I've beaten this one, as I lie to play games in succession. I don't think I will for quite some time though.

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Credits & Info

4.04 / 5.00

Sep 9, 2011
8:21 PM EDT
Action - Platformer - Hop and Bop