Playing both this and the other one, I've figured out what your problem is: controls.
You sit there making the game without thinking about the user or the interface. And when it comes time to create that link, you get excited about releasing the game, and do it in the cheapest/fastest way possible, resulting in terrible controls. In Red Avoid, the problem is the acceleration being too fast, in this game, the problem is that the ship noses right up the mouse cursor's arse making it awkward to move around and aim.
Everything else is decent. It's because of the bad controls that both of these games are unplayable.
I agree thumbs way up great game brings back memory's from the 1980's and th
1990's allso good very good graphics
thumbs up for the graphics so vividly like the originals but i have to jump on you about the programming. The aliens stay in the room for about 1/3 of a second, my ship jams toward the cursor, and the effects of the interface were sloppy. Although I appreciate the sound/music, the effort and the love for Galaga, so here's 3/5 stars.
ehhhh, It's ok.
This game frustrated me a lot. i would just barely move the ship and it would move irratically and crash into another ship. I likes the concept of the game, but the controls were just to hard to move well.
also, the music and sound effects could be improved.
You missed the point. Those were the original arcade noises! and sorry I'm not that good of a programmer :P