Mebas multiplayer

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Single-Player: Players are in charge of their own lab, where they can learn the game & experiment and create lifeforms to be used in Multiplayer. For Facebook users there is also a social mode, where they can share their creatures, send/receive gifts and visit their friends' labs.

Multi-Player: Real time strategy with up to 4 players, 1v1, FFA and 2v2 modes. You can create your own 'race' by designing your units in Single player, or even live while playing against a human opponent. The goal is to take control of the resources(Food) on the map and come up with better designs of mebas that can beat your opponent's army.
Again you are completely free to experiment, what designs work best, but if you are a beginner its a good idea to put some Antibody and Detector if you want your mebas to fight!
I also made a step-by-step tutorial for the Multiplayer(also available in-game):
http://www.youtube.com/wa tch?v=ah2RsbpTu3o

Dont forget to share your results with your friends!
Facebook app page: https://apps.facebook.com /themebas/
Game site: http://www.themebas.com/

if you found any bugs, please report it via the official forums at: http://www.themebas.com/f orum.html

and finally, dont forget to vote it up:)


PS: if you are bothered by the menus hiding your mebas, you can close all interfaces by the controls on the bottom right (or press ' M ' )
PS2: do NOT set a password if you create a game and want others to find it!


mostly lovely game except for the reason stated by shal down there. thats probably why it doesnt have a large player base. try putting in an ad system or somthing instead. thats gonna be overall more effective.

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I am dissappointed. I thought this was going to b e an EPIC game..and it certainly has the potential. Until you start realizing you need to earn in-game currency, by either buying it or going to some other websites, in order to buy anything worth having. Without it your Mebas are basic, simple, almost helpless, creatures with almost no upgrades. Cash grab anyone? This seems to be more of a 'Pay to win' model, then free to play. Give the players ways to earn the advanced stuff IN GAME without paying for points or bucks or whatever. I know you have to earn a living, so maybe some kind of ad system? As it stands i'm totally turned off of this game now and I Won't even bother looking at it again unless someone sends me a pm to let me know it's changed. Good say sir.

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lovly game but no a lot of plaers

no online games ~__~

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Credits & Info

3.83 / 5.00

Sep 8, 2011
8:42 AM EDT
Strategy - Real-time (RTS)