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Long awaited sequel, with much much more stuff to do! 50 bikes to unlock, masses of tracks and events to play, and hidden minigames etc.
We've worked long and hard on this one, and we hope you enjoy playing it as much as we enjoyed making it!
After three days...
... I "finally" unlocked everything.
It was kind of a bummer that some of the racers were unlocked after beating all the races - honestly, I hoped there would be more challenges for them, since they kicked my ass throughout the game.
This was just as fun as the last, and a wee bit more challenging. What the hell am I saying; this game started to piss me off it got so hard. It was good though - I think a game that doesn't challenge you or frustrate you to tears sometimes probably isn't that entertaining of a game.
Critique`? I 'spose there were a few minor glitches; such as CPU rider's floating in the air as they rode, or times when the would explode into birds for no apparent reason.
Also - as previously stated - I really would have liked to have some added challenges after the final base. There really wasn't any reason to play with the final bikers other than to gain money to max out the few remaining points I didn't buy.
All in all, I loved the game. Kept me entertained for a few days, and the character bios were... interesting to say the least. Sorry for the novel-of-a-review, but keep up the good work. It's games like these that keep me playing flash games.
starts off great!!!! but then................
I love the music, characters, and plot! First its addicting but then a problem starts to begin. It gets harder and harder then too hard and then impossible to beat!!! In my opinion you made the computers to good and its impossible to get pass by them and at the same time having to avoid from falling. Another inconvenient problem I discovered is the upgrades don't do much. They never helped in the game. Lastly, from the game being a great addicting game, it becomes a headache and an annoying game. As a result, I end the game and write a review about how the game creator could have made the game better.
start out really awesome
then i got to the aquarium, there half the cyclists glitched on a jump that automatically left me in last place.
that alone would have probably been OK, but as some of the other reviewers stated, this game quickly becomes a head ache.
all in all well made, just needs to be thoroughly play tested for issues where boost might launch you off the side of a jump and stop you from progressing through the level.
and whoever says it gets too hard never played a game from the last century.
the learning curve in this game is pretty descent, the only thing is that I found that the upgrades don't do much... i would go for fewer more powerful upgrades.... but thats me... good job
Starts out great, becomes ridiculously frustrating
Let me clarify my previous review. (It got pulled because people get all butthurt when you criticize their favowite game.) This game really is a lot of fun for about the first two hours. Lots of colorful characters, good game play, nice graphics, decent music, lots of variety. But then you notice that you don't receive acheviements needed to further the plot unless you reach the goal AND come in better then last. You think, "gee, that's not very fair." Then you come to tracks that have ridiculous numbers of upward slants, or go backwards, and you think, this is getting frustrating and a bit gimmicky. Then you come have achievements that are intentionally unfair, like having to do so many inverts with a character that sucks at inverts or doesn't even have fucking wheels for christ's sake. And, oh boy, then the gravity gimmick level, which is literally impossible, happens. And, hey, how about a level that have upward ramps that intentionally drive you into rocks so you can die and go back to being last place? Or how about levels where you have to go around and collect so many suns or stars but, hey, just don't fall to far behind because, remember, all that hard work will be meaningless unless you come in ninth place.
And it's at this point that I threw my computer out and a window and decided that getting one hundred percent completion didn't mean that much to me and I will never ever play this game again. (Of course, all of this would be revealed if the designers decided to throw in a simple "Always number one' cheat. But I guess that's just asking too much. And, honestly, if a game needs a cheat to actually become enjoyable, to quote the internet, ur doin it wrong.)
But, now, the real question comes: Why would an obviously talented game designer do such a thing? Create a fun, colorful game that starts out breezy and enjoyable but, don't get too comfortable, it's a trap!, because it becomes a hair-pulling rage-inducing madness machine in the last act? Beyond the obvious answer (They're mean.), it speaks to a disturbing trend in games where the "challenges," getting some ridiculous one-hundred percent rating, means more to people then actually having fun or enjoying themselves. Gaming use to be an escape from a difficult world. But, now, they are a difficult world onto themselves.
Anyway, the point of this is: "Cyclomaniacs 2" starts out as a very addictive, enjoyable experience before you realize, too late, that the designers actually hate you. Thank you and good night.
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