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rated 3.94 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Aug 27, 2011 | 8:47 AM EDT

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Author Comments

Infest your enemies and use their skills to complete the levels in this puzzle platformer.


- Arrow keys to move

- Up arrow key or 'Z' to jump

- While controlling the infestor, move close to a human and press 'X' to take control of him. 'X' is also used for other characters abilities for example to fire the guards weapons.

- While in control of a human press 'C' to release yourself from him.

- 'R' resets the level if you get stuck.



Rated 3.5 / 5 stars

Not a puzzle game...

This isn't a puzzle game, all the routes are 1-way with obvious solutions. The only part of it that's mentally challenging is timing your moves.

It's more of an action adventure game, and in that respect it holds up decently. The mechanics are smooth, the pace is fast, the obstacles are challenging but not frustrating. It would be good if you could add more elements in the end--the ending was kinda random, I was hoping for a boss fight, or some sort of climactic end!--but it's not bad.


Rated 3.5 / 5 stars


It was an ok game. I enjoyed playing it. But it was WAY, WAY too easy. It required very little thought or skill to progress through the levels. If you made it harder, then I'd give it a 10

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Rated 2.5 / 5 stars


Its alrite lol. But It needs a map editor!!!!!!!!!!!!!


Rated 4.5 / 5 stars


This game needs a map editor.


Rated 4 / 5 stars

Simple but fairly entertaining

What stuck out most to me was how very little the concept of this moving green goo with eyes, overtaking people or by itself, bothered the staff. The Colonists in particular seemed THRILLED by the idea, jumping for joy, and although the other unarmed staff didn't seem excited they did seem incredibly indifferent, as if the toil of their daily lives had worn them down to the point where they didn't care... While in itself this is somewhat amusing I think a little bit of terror brightens up these games? Having to run down individuals trying to set off an alarm or such would spice it up a little.

The gameplay was repetitive and it felt like it didn't really need all 40 levels, plus it was a surprise to learn the jetpack was just for a double jump, but I think there's a lot of potential here so wouldn't mind seeing more!

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