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Warstations

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Warstations combines the sci-fi universe from my Hidden Dimensions tactical card game with the traditional arcomage gameplay mechanic.

The player controls a large warstation, which he'll use to explore space and defeat various alien opponents, during a short campaign. While doing this, the player unlocks additional cards to improve his deck and gradually, the opponents get stronger and stronger.

Next to the campaign mode, there's a quick-fight mode, where any of the opponents from the storyline can be fought. Unlike storyline the player has all cards available here for deckbuilding, and on top of that, first-time players start with a premade deck, so all it takes is a few clicks to get into a fight.

Multiplayer is similar to quick fight, getting into a duel is quick and easy. The game features a lobby, where players can browse existing games or create a game themselves. The multiplayer code is hosted on Player IO servers.

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It has been a while since 800 pixels was the standard width of a monitor, it is time that flash games used a few more pixels to make the images easier to see and read. This is taking up only about 1/3 the width and height of my monitor, so about 90% is background instead of what I'm trying to play.

The tiny images and the lack of "screen space" in the game makes it difficult to set up a deck for play, which is an important part of the strategy game.

Some filters would also be nice, or even the ability to sort by a criteria when selecting cards. As it is: I would need to enter all the cards into a spreadsheet and then sort by what cards I want to have. Too much effort for a flash game, but might be worth while for a deck builder if I planned to play for a while.

One major drawback is that the game "rewards" you with new cards, but limits you to 60 cards per deck. If you pick 3 or 4 of each of your favorite cards, you only have 15-20 different cards in your deck, and rewarding with additional cards is meaningless. Having 84 unique cards means a lot of unused cards in the way when trying to set the deck.

For those wanting tips on how to play:
1) Decide if you will be balanced, mostly attack, or mostly defense, before setting your deck.
2) For offensive play, set maybe 40-45 of the 60 cards in your deck as attack cards, with the rest being either defense or resource cards.
3) For defensive play: focus on generating resources and boosting your shields and armor, but keep enough attack cards to take the enemy out. This typically means a few big hitting cards as you will have few cards left to do the damage, but plenty of time to build up resources.

great concept

The concept of the game was great. but the problem i have with it is I don't want to have to either squint my eyes to read or have to think this much for a flash game when im just trying to relax but good effort :)

Credits & Info

Views
6,071
Faves:
3
Votes
10
Score
4.21 / 5.00

Uploaded
Aug 23, 2011
5:44 AM EDT