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Aetherpunk 1.1

rated 3.66 / 5 stars
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Action - Shooter - Multidirectional

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Credits & Info

Aug 22, 2011 | 2:50 AM EDT

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Author Comments

Please wait up to 48 hours since the game is an approval queue for the new change:
UPDATE2: I've taken another crack at fixing the menu bug. I'm trying various things to try to fix it, but since I haven't actually reproduced it myself yet (I told you, it's a weird one), I can't confirm whether I've fixed it without feedback from you guys. Hopefully this new build fixes it!

UPDATE: I've just upload a new build! (August 24th). This build fixes some of the errors you guys were mentioning including the broken blizzard turret, and the broken menu (at least, it should be fixed! That was a weird one.) Thanks for the reports guys.

Alright, So we've gotten a LOT of feedback about MochiCoins, and we've decided to take them out of the game entirely. We hope that you will enjoy this new version.

This is a product of 8 months of juggling school work with production on the game for both the artist, Paul Wang, and the programmer Chris Fuller. I hope you guys like it! WE LOVE YOU ALL!

Aetherpunk is a steampunk, top-down shooter set in an alternate 1904, where aliens have invaded the Earth. Stepping into the shoes of an English country gentleman with a penchant for mad science, you have found your home to be the first landing zone of the alien invasion. Warned by prophetic dreams, you retreat to your fortified tool shed to defend yourself against the alien hordes.

The aliens themselves are equipped with weapons and implants powered by Luminiferous Aether, a fifth state of matter which can be used to violate the known laws of physics. Armed with a fully equipped laboratory and a trusty revolver, you must harvest the aether from the extraterrestrial attackers to create new and more powerful improvised weapons and hold off the alien onslaught as long as you can.

In addition to weapons, you may use a series of skills which carry over through multiple playthroughs. These include the ability to get more damage and range out of your weapons, faster reloads, more health and useful gadgets to boost your abilities.


Movement: WASD or Arrow Keys
Aim&Fire: Mouse
Reload: R
Repair Barricades: F
Change Weapons: Mouse Wheel or Q&E
Shop/Skills: Spacebar (In the Workbench Area)



Rated 3 / 5 stars

Decent enough

But the life bar really ought to work at all. As it stands, when taking hits your life nudges down by pixels, only to completely empty on the killing blow.

Beyond that, it was a little bland. Waves came slowly, most creatures were no threat even with the base weapon in late stages, upgrades came very slowly, and were either game breaking or useless.
Things should get intense to the point that you Have to get mid range upgrades along the way, rather than just holding onto your pea shooter until you replace it with the BFG9000.
Eventually I decided just to leave the barricades broken, as it made killing things quicker and I didn't have to worry about running around fixing them every time they broke in 2 hits.

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Rated 3.5 / 5 stars


ok game only a few problems the guy dies later in the game in 2 hits from a ranged unit, the second one is the turret is completely useless no range and even final turret in the later stages does not kill them at all.
Anyway i made it to wave 29 before being picked off by a ranged unit in 2 hits woooo got player lever 11 dont know what it mean but w/e

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Rated 3.5 / 5 stars


You had my attention until an enemy I couldn't see killed me in under a second. You're really going to make me start over now? I don't come here to break my back on a game. If you do that I'm just going to go play something else.

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Rated 4 / 5 stars

balance issue

Game is fun, but there is some balance isue:

-4e tower is totally useless

-last pistol is extremely OP....i was in wave around 25 and i still fell it killed everythings instantly....and i rush buyed it at around 10....where it just looked one hit kill on everythings.

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Rated 3.5 / 5 stars

Fun but... Repetitive

*eye twitch* It just keeps going... on and on... It got so repetitive I wanted to die. Like, there should be an end level, and then a survival mode, so I can at least feel accomplished by beating the initial campaign.